Technology Day at FIT – Part I
April 26, 2008
Technology Day at FIT: Teaching and learning in Four Dimensions
Kudos to Beth Harris, Assistant Professor, History of Art at FIT. She carefully sowed the seeds that started this entire Technology Day Conference at FIT yesterday . She did a wonderful job of presenting an overview of all of the transformative 2D, 3D and virtual technology changes currently taking place in the real world and the effect they will have on the educational world.
- Link to my FLICKR images from the conference
- Vendors that participated in the conference
Steven Zucker and Beth Harris are pictured above. Read Steven’s post on the conference here. Beth Harris started the conference off by introducing Dr. Joyce F. Brown, President of FIT to give the welcoming remarks.
Here is a link to the Bio page for the conference speakers.
The Keynote was The Second Life of Fashion Design: Meta universe as Prototype Platform W. James Au His book is coming out this month — The Making of Second Life and James keeps the blog, New World Notes.
James began the presentation with an explanation of the basics of what a virtual world like Second Life is and how it works on a grid of servers. He spoke of the principles of SL notably: Impression as opposed to consumer. The goal standard in SL is creativity and commercial engagement. Be-bop reality – user created art and mirrored flourishing – the more stuff you do the more important you are in Second Life.
James went on to explain to the group that in SL users make unlikely friendships and alliances based on creative affiliations. He noted that religion, memorials and non-profits are widely represented in SL. In the area of SL fashion – they are now merging RL and SL brands represented by the Playboy brand that includes SL designs as noted in his article Smart Bunny: Playboy Sells Fashion Created and Co-branded by Second Life Designers.
A novel and relatively new use of virtual reality is the Wickpedia concept for creation of 3D architecture in Second Life. James mentioned the primary groups in Second Life were: social gamers, role players, fashionistias, capitalists and innovators.
I was kind of disappointed that he did not include educators because from my point of view (as an educator of course) Second Life is expanding on an ever expanding large scale. There are literally hundreds of educational institutions in Second Life. NMC currently has 50 Sims in Second Life and is continually growing. NMC serves over 80 colleges alone in Second Life. Here is a link to NMC’s plans for 2008.
Janine Hawkins aka: Iris Ophelia also presented to the Technology Day Group. She covers fashion for New World Notes and is the Editor of Second Style in SL. She has been a SL fashion journalist since 2006.
Janine spoke about the fashions in SL and mentioned some of the top SL fashion designers as well as the promotional impact that SL fashion publications have by focusing attention on talented new SL fashion designers from all over the world. She mentioned that Japanese designers were very talented but had a language obstacle marking and promoting their designs in SL. The SL fashion publications spotlighted the Japanese designers and drastically reduced and/or eliminated the language obstacle once the SL fashion buying community was aware of their high quality designs. Janine also mentioned that some SL designers are finding success with marketing and promotional strategies for the virtual shopping community. Free items, social events, blogs, virtual community building are all tools of the marketing trade in SL. She spoke about why Sl can be a marketing tool RL businesses and how RL businesses can get it right. Most RL businesses don’t really understand the virtual platform and how to translate their brand values over.
Some SL Designers that Janine spotlighted in her presentation:
- ETD – Elika Tiramisu Designs
- AVEDA – skins
- Roslin Petion and CJ Carnot
- Bare Rose [June Dion] – Japanese Designer. Janine mentioned that June Dion [Bare Rose] has a passion for costuming – she also is marketing savvy and has models and a greeting teams for visitors to her store

Dressing for Two: What Avatars and Their Humans Buy and Wear, by Mary Ellen Gordon, PhD, Managing Director of Marketing Truths.
This presentation was from inside Second Life. Mary Ellen Gordon worked so hard on this presentation and the large projection screen did not seem to do justice to getting a clear view of the various models she had arranged especially for her presentation. On top of that there was a region shutdown 10 minutes into her presentation. She did manage to continue it a bit later in the session. PowerPoint and/or video link to post Mary Ellen’s research of fashion preferences and buying habits in SL. One strong point I remember from the presentation was that in SL people tend to purchase the reverse of what they purchase in RL.
Pasted below is a link to Mary Ellen Gordon’s Presentation PowerPoint that she generously is sharing that includes brand new research done by Market Truths.
dressing-for-two-_-what-avatars-and-their-humans-are-buying-and-wearing
Read an interview with Mary Ellen here.
continued on… Technology Day at FIT Part II
© 2008 All Rights Reserved.
Entry Filed under: Digital Fashion, Fashion Education, Fashion Technology, Fashion in Second Life, Second Life, Technology, Virtual Fashion, Virtual Fashion Branding, Virtual Fashion Marketing, avatar. Tags: Technology Day at FIT.
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1. Cozimo — Weblog &ra&hellip | May 5, 2008 at 1:07 am
[...] worlds of fashion are converging in the design, commercial and educational realms. You can read an excellent summary of all the day’s events on Elaine Polvinen’s Virtual Fashion Technology blog. The event was organized (exceptionally well, I may add) by Beth Harris an assistant professor of [...]
2. smARThistory » Blog&hellip | August 5, 2008 at 1:38 am
[...] few months has certainly been Bettina Tizzy’s NPIRL (Not Possible in Real Life). After the Technology Day conference at FIT in late April, W. James Au (our keynote speaker), Raymond Yee, and other friends and colleagues [...]