Home > avatar, Fashion in Second Life, Second Life, Virtual Fashion > How Clothes Are Made in Second Life:Part I- THE BASICS

How Clothes Are Made in Second Life:Part I- THE BASICS

Finn1 Flintlock

This is a first of a series to present an overview of the different ways clothes are made in Second Life.

There are multiple ways clothes can be created in Second Life: adding custom colors and pattern textures, creating UV mapped garments and fashion items created from prims. You not only need to know the different ways clothes are made but if you want to create or try to give away or sell clothing in SL you also need to understand file permissions.

Clothes can be created from the basic APPEARANCE menu and built-in TEXTURES available to everyone from the SL LIBRARY folder in your INVENTORY. You can enhance your SL garments by adding your own custom TEXTURES to make the APPEARANCE garments more unique. You can add custom tattoos and unique avatar clothing by getting a set of UV MAP files  and using a program like Photoshop or Gimp [free] to create custom clothing for your avatar, and finally you can add loads of fashion items by learning to use the BUILD tool in SL. You can make single and multiple linked prims that turn into shoes, hair, belts, necklaces, earrings, bracelets, pins and lots of other customized fashion accessories.

BASIC CLOTHING FROM THE APPEARANCE MENU

The fist and most simple way to make clothing in Second Life is to create garments in the APPEARANCE menu. When you create articles of clothing using the APPEARANCE you can save each individual article of new clothing you create before you exit the APPEARANCE menu. Here is a YOUTUBE video from Torley Linden that introduces you to using APPEARANCE.

 

BASICS: Editing your appearance – Second Life Video TuTORial

When you are in the APPEARANCE MENU you can add colors and tints to your garment and you can access the universal Second Life LIBRARY folder in your inventory to place a TEXTURE file on to the garment you are creating. The TEXTURES in your LIBRARY folder are available to everyone in Second Life. You can also create your own custom textures and upload them to SL for L$10. You will notice that some texture files do not have all over texture patterns on them – they are shaped and formed like your avatar. These are custom avatar garments that were created using UV maps of your avatar. If you received some textures or custom garments for free in Second Life – you should take note of the fact that some of the file permissions for these items may be set to no-copy or no- modify or no-transfer.  You can easily see what the file permissions are set to by right mouse clicking on the file in your INVENTORY and reviewing the permissions That is why it is best to create your own content in SL  – because then “you” can set all the permissions. Previously set file permissions are the reason why you may run into a bit of confusion and difficulty if you try to make modifications to UV garments you either purchased or got for free in SL and try to save additional copies in APPEARANCE by making an outfit or try to make a copy of the file from your INVENTORY or try to give [transfer] it to someone else.

New articles of clothing you create in SL are all located in your CLOTHING folder in your INVENTORY. Fashion items you got for free or purchased may be placed into your INVENTORY in it’s own folder. You can mouse-click and drag any other folder containing fashion outfits  to be a sub-folder in your clothing folder. You can easily rename any file you created in your INVENTORY by right clicking on it and selecting RENAME.  You can create a new SUB-FOLDER under your CLOTHING FOLDER by right mouse clicking on your CLOTHING FOLDER and selecting NEW FOLDER and naming it. You can move the files by dragging and dropping them to a new location.

WEAR & TAKE OFF CLOTHING FROM APPEARANCE

To wear an article of clothing from your inventory – right click on the file and select WEAR. There are multiple ways to take an article of clothing off that was created in APPEARANCE. You can go to EDIT>TAKE OFF CLOTHING>SELECT THE ARTICLE YOU WANT TO TAKE OFF; you can right mouse click on your avatar and select TAKE OFF>CLOTHES>SELECT THE ITEM TO REMOVE or you can right click on the files itself in your inventory and select TAKE OFF.

Here is a link to a video I just created that will review for you how to organize your CLOTHING folder in SL. Organize Your Clothing Folder in Second Life.

Next post will provide and overview of TEXTURES in SL.

Virtual Fashion FRI Spring/Summer 2010 Courses

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