
I would like to include a link to the Bella Fantasique blog that Missy started when her virtual fashion brand concept was developed in the summer of 2009. If you would like to visit Missy’s Bella Fantasique store in Second Life to see all the virtual fashion garments she has developed for yourself here is a SLurl to teleport you there. If you do not want to visit in-world yet but would like to see Missy’s fashions here is a link to her fashion products on the XSTREET Marketplace. You can purchase something there and have it delivered in-world to you or to someone else as a virtual gift.
After Missy’s SL Virtual Internship Interview ended and I uploaded the podcast, I thought of some additional questions others may have for Missy regarding this entire virtual internship experience. I sent the questions to Missy and her responses are below.
1. Are your Second Life experiences relavant to any of your fashion education classes? If so in what way?
My Second Life experiences are related to two fashion classes I have taken at Buffalo State college thus far, FTT208:Introduction to Fashion Technologies and FTT308: FashionCAD. Both are fashion CAD classes, using Adobe Photoshop and Illustrator. Once I learned the basics in those two classes, I was able to learn so much more about those programs.
2. Do you feel that the experiences that you are simulating in second life regarding developing a brand and coordinated fashion lines, presenting and merchandising your brand integrates and simulates the knowledge and skills that you are learning in your fashion education classes?
If anything else, Second Life inspires me. I am eager to create and design garments and have the ability to change what I am making with a simple click of a button, instead of having to completely redo a sewn garment. I am faster at finding ways to get things done more efficiently in my fashion classes.
3. Are your fashion design and merchandising related experiences in Second Life providing you with a clearer picture of what is involved in the real world design and merchandising process? If so how?
Second Life is making having a fashion line real to me. It’s a fast pace enviroment and putting your ideas into Photoshop and Illustrator and then into Second Life virtually shows an image of what my designs would look like on a body, without the cost of materials and sewing time. I like seeing the progression of sketches to actual garments, and it cuts time so much shorter to see it on a virtual body first to make sure everything looks they way I want it. I also have always had a love for marketing and the business side of fashion, and I get to do this in SL by running my store and modeling. So it’s the best of both worlds… literally. [note from e.polvinen: Missy really does mean this literally because the Lindens $L she makes from selling her virtual fashions are easily converted into $US dollars.]
4. Would you recommend a virtual fashion design and merchandising experience to other fashion students?
I absolutely would recommend virtual design to other fashion students because that is where technology is taking us. If we have the programs available, it doesn’t hurt to get familiar with them, in order to make presentations and amazing concept boards. So many things are done now with the computer, so why not make fashion with it too?
From my own experience as a professor teaching fashion students introduction to fashion concepts in Second Life for the last three years, it is an ideal platform for developing unified fashion garment/line /brand concepts, building presentation skills, organizational skills, fashion terminology, business and marketing skills…and it’s an opportunity to makes real $$$.
Other blog postings related to Missy:
Missy’s SL Virtual Internship Interview
Missy Lavecchia in Jewels of Winter
Missy Lavecchia First Solo Show
Bella Fantasique – Midnight Sparkle Collection
Like this:
Be the first to like this post.