Last Spring 2007 I had several posts relating to the first BSC Introduction to Fashion in Second Life Project on this blog.
- Virtual Fashion Project Spring 2007
- NMC 2007 Symposium on Creativity in Second Life
- SLCC 2007 Education Track
- SURL – BSC Fashion Student exhibit in SL
I am currently working with a new Intro to Second Life class this spring [Intro to Second Life: Part I] and I will share more of that in the next post, but I also completed a class last fall 2007 that I would like to share with you in this post. [note: see Register for College Level Intro to Virtual Fashion in SL [fall 08']}
I finally got a chance to document the assignments and links to some student work from a class I held in the fall of 2007 titled Virtual Fashion. This class was a continuation of the Introduction To Fashion in Second Life Project that I incorporated into my FashionCAD class the previous spring. The class began with introducing students to various Web 2.0 applications that they could incorporate into the virtual fashion class. I have posted a series of assignments that students completed in the class.
Establishment of a WordPress Blog: Student set up free WordPress bolgs to document the project we worked on in the Virtual Fashion class.
Establishment of a FLICKR sites. Students set up free FLICKR accounts to upload Second Life images that would be linked to their WordPress blog.
DEL.ICIO.US accounts Students set up DEL.ICIO.US accounts to keep a record of the Web research they conducted.
BLOGHUD accounts Students set up free Second Life BLOGHUD accounts to document their Second Life explorations.
The first assignment (and WordPress entry) involved visiting some Second Life fashion establishments. We all had an excellent in-world treat visiting Sheliei Winkler’s [aka: Shenlei Flashart]. Shenlei is the director of the Fashion Research Instituteand is on the cutting edge of integrating virtual world product development for the fashion industry. Shenlei who is a master builder and fashion designer in Sl and RL was an excellent presenter to the fashion students that were new to Second Life.
Each student set up a free Zazzle account and upload designs to it. ZAZZLE is a site where you can upload your designs and potential clients can choose custom items to purchase with your design. The designer earns a percentage of the total cost of the item. It’s a wonderful intro to mass customization and personalization business experience with no overhead costs to the designer. They posted an entry on their blog.
Students uploaded about 10-12 repeat pattern textures to Second Life. Students could also use high resolution versions of these designs to place on various ZAZZLE products. They posted their texture collections on to their blogs.
Go and purchase a Loop Rez Deluze in SL and sue it to develop your own flexi skirt designs. Here is a link to ged’s anti-blog, there is a link to a link to a tutorial there.
Virtual Store Layout and Design Project – Students developed their own virtual world fashion boutique concept and built their customized version in Second Life. An example of MeuMeu’s fashion boutique in different stages of construction is displayed below, beneath that is Jade Seilings fashion boutique and under Jade’s is Fausto’s Boutique. Student posted these entries to their individual blogs. SL locations of individual student boutiques in SL on the Buffalo State island are:
Go to the Buffalo State island. Open the MAP and click on it to activate the red circle location icon. Type in the coordinates listed above for the different boutique locations and teleport over.
Assignment #10: Simultaneous real world virtual world marketing project.
Students developed their custom ZAZZLE page to include 10-12 designs and replicated these RL designs in SL to place into their customized SL fashion boutiques. They created product presentation packages in SL that included a pose of their avatar wearing the t-shirt they designed. The permissions were set on the SL presentation packages so that anyone could get a free copy of the t-shirt for their avatar to wear in SL. Each presentation package also included a Web link to their ZAZZLE page that had a RL version of the same design that could be purchased in RL. The presentation packages are displayed in their customized SL fashion boutiques. They posted this entry on to their blogs. Below are examples of MeuMeu’s SL ZAZZLE packages [larger images are on MeuMeu's Webblog.]
Industry Project – During the course of this class we had an opportunity to collaborate with a contact from Sears. Each student located two RL items for sale on the Sears Web site and developed replicas of those items for SL. Web links to the RL item were added to the SL item. Since this project was completed in the fall of 2007, all the RL items from the Sears pages were sold out – all that remains are the SL items. All completed SL items were sent to the Sears contact to conduct some in world marketing research on simultaneous virtual and real world promotion. The location of the Sears student exhibit on the Buffalo State Island in SL is 228,82,38
Virtual Fashion Pro and POSER – the last project in this class involved developing custom garments in Virtual fashion Pro and exporting them to Poser. In Poser student posed the fashion and photographed them for their professional portfolio. An example of MeuMeu’s poser example is posted below.
Here are the WordPress blog links for some of the Virtual Fashion Students that participated in this project:
There are several more videos I will share with you in this final post of this OptiTex Outside of the Box Technology Series.
The integrated collaboration and development goals of the OptiTex product have resulted in a unique multidimensional product development tool for the Fashion industry that is leading many to ask is it real or is it virtual?
The OptiTex cloth rendering and animation engines are exceptional. I will share two more videos [posted below] to demonstrate that in this final post of the series.
In a past post I mentioned that companies and/or brand could use the OptiTex multidimensional application to develop their own set of sizing standards either by inputting body scans of the fit models or using a plug-in for standardized industry dress forms.
Companies and/or Brands can also globally centralize the fabric/material testing and input the individual cloth properties such as bend, stretch, shear, damping, shrinkage, weight, thickness for the OptiTex fashion product developers.
3D Chalk/Vector Tool
Another upcoming development in a future version will be the OptiTex 3D Chalk Tool [see video above]. It is another example of expanding communication options by working simultaneously in a multidimensional 2D>3D environment. It enables the user to sketch notes anywhere on the 3D image. More important to me then the 3D Chalk tool is the vector Pen Tool. This handy little Pen Tool enables the user to position the 3D image in any rotational view so that a technical vector flat sketch can easily and quickly be drawn over the 3D fashion product. This is an exceptional technical spec tool. The user can very quickly develop front, back and side technical specs from the 3D rotational views. This feature will be available in Version 11.
This brings us to the end of the most recent OptiTex series. You may be wondering why I have focused so much on the OptiTex product? Quite honestly I an a fashion/textile technology addict for the past 21 years. I started out transferring all my traditional, aesthetic and technical skills over to 2D technology in 1987 and have been retooling ever since. I love all aspects of Fashion Technology and the OptiTex product is the first product I have come across over the years that truly integrates all the separate aspects (on an equally high quality level) of fashion technology ( first 2D and more recently 3D) that I have been working on for the last 21 years like garment pattern development, marker making, technical specs, texture mapping, print, weave and knit surface CAD design, [and more recently] 3D fashion product development, simulation and animation.
Yes, there are many other excellent high quality widly used industry flat pattern development and marker making applications like Gerber, Lectra, Assyst, PAD and 3D applications like Maya and 3D Studio MAX. Quite honestly some of the most widely known fashion applications in the industry have only recently realized the critical necessity of integrating 3D technology into existing 2D applications and the highly significant impact the resulting quick response, cost effectiveness, global fitting standardization, pre-marketing and marketing uses this multidimensional application will provide for the fashion industry. In house development on some integrated 2D/3D integrated systems has been uneven. Not all companies embrace external partnerships and collaborations like OptiTex has with established leaders in industry.
I can tell you from many years of first hand experience in fashion education with struggling to integrate different technology applications that there is nothing like a turn-key integrated equally high quality multi-application system for all aspects of fashion product development. It is an exceptional educational tool for visually teaching students how their 2D flat-pattern designs will look on a 3D form.
I wanted to share the results of my years of hands on experience and research with you. If I run across another similar high quality integrated system I will share the results of my new research with you…
OptiTex has developed a new flattening and stitching technology. Here is a link to a flat pattern to 3D video. How you may be asking is this flattening technology different? The difference is that you can trace directly onto the 3D virtual avatar/mannequin form to create a 2D flat pattern piece that can then be stitched together.
This powerful feature is possible because of unique partnerships and/or linkages that OptiTex has formed with leaders in the 3D rendering, simulation and animation industry.
When I first reviewed this video I had to watch it several times. Each time I watched it I was looking at it from a different perspective. Try it – review the video three times, each time you play it wear another hat. First wear the hat of the product developer, then the retailer, and finally the educator.
This flattening technology really powerfully illustrates the fact that the OptiTex product is the first fully integrated multi dimensional product development package that empowers the user to work in real time from 2D to 3D to 2D again is a smooth seamless back and forth workflow. Change the measurements in the number fields and you will instantly see results on the 2D flat pattern of on the 3D virtual model avatar form. The 3D rendering, cloth and animation engines are just as advanced and high quality as the 2D Marker making and flat pattern development applications are.
As a fashion product developer think about how much an application like this can shorten the development time and cut costs as a result. As a retailer think about the 3D imagery created during the development process – and how this 3D imagery can be used to market (and pre-market) the product online using a personalized avatar. Remember how Virtual Product Presentation was using the imagery? Here is a link to that VPP stitching process that they also are using to market their pattern making service. You instantly have access to a 360 degree rotational view of the product to use on your marketing Website. Instant access to this digital 3D imagery will eliminate steps and cut costs. You can even pre-market your products using this technology. As an educator this application will teach students how to conceptualize their 2 patterns being pieced together and sewn into a 3D garment right in front of their eyes. What an educational tool!
Start by directly tracing the patterns pieces you want directly on the 3D virtual avatar/mannequin form.
When you have the desired number of pieces, make any changes to your lines or add notches or buttons.
All you have to do to create your 2D pattern pieces from your tracing is click directly on the traced pieces that you created on the 3D virtual avatar/mannequin form.
Your 2D flat patterns will be instantly created in real time on the opposite side of the same screen.At this point you can make any modifications you would like to the 2D flat pattern.
Once your 2D pattern is complete, click on the 2D pattern seams that you want to have stitched together.
Once the pattern seams that are to be stitched together are identified and marked, simply place (click place icon) the pattern pieces into the 3D window.
Stitching process is completed.
The Flattening Technology will be available for sale in V11.
The OptiTex multi-dimensional integrated product development application has developed a feature to enable the user to digitize styles directly onto the 3D virtual avatar/mannequin form. It is currently being tested in V10 and will be available to the public very soon.
Do you know what a digitizing table is? A digitizing table is a big flat table that you use to input your large pattern pieces into the computer. It’s kind of like a glorified scanner. In fact I have seen big drum scanners that people insert large pattern pieces or images into to input them into the computer.
Students carefully tape their basic pattern pieces onto the digitizing table then they use a mouse type tool to click the grain line, the notches, the darts and all around the perimeter of the pattern piece to input the points into to the computer. You click a specific code when you are done and voila – your pattern piece has been transfered into the patternmaking program on the computer. You are now ready to input grading/sizing rules and/or make styling modifications to your basic pattern.
Once the 2D flat pattern is in the computer patternmaking program the user is not really able to make freeform intuitive styling lines easily onto the 2D flat pattern.
As a computer flat pattern designer did you ever wish you make some changes to your 2D flat pattern by drawing/digitizing directly on to the 3D avatar/mannequin form – say maybe to visually add a graceful styling line to the neckline in real time and at the same time actually “see: where and how the line will appear on the sample size 3D avatar/mannequin form? Well now you can. This new 3D Digitizing OptiTex feature will empower the user to digitize lines directly on to the 3D virtual avatar/mannequin form and the pattern modifications on the 2D flat pattern will instantly be generated for you in real time. This is an amazing feature for creative pattern development.
Many computer pattern design programs have a function that will allow the user to ”digitize” directly onto the 2D flat pattern piece, but up until now you were not able to digitize directly onto the 3D avatar/mannequin form and see the results in “real time” on the 2D flat pattern on a split screen.
Watch the video below to see how the user can simultaneously work in 2D and then 3D and back again to 2D. All pattern modifications are taking place in real time.
This 3D digitizing is currently in beta testing and will be available in V10 in 2008.
An innovative example of a strategic product development partnership that resulted from the parametric sizing technology between Siemens PLM Software, OptiTex and Bernina resulted in the new Bernina MyLabel product. The Bernina MyLabel product has the potential to transform the home sewing market.
[press release 28.01.2008 Siemens PLM Software Announces New Use Of D-Cubed 2D DCM In Garment Design Software Industry]
Siemens PLM Software, a business unit of Siemens Industry Sector and a leading global provider of product lifecycle management (PLM) software and services, and OptiTex Limited of Israel, a leader in 2D and 3D CAD/CAM fashion and textile design software, today announced the use of the D Cubed™ 2D Dimensional Constraint Manager (2D DCM) parametric solver by OptiTex in the My Label application for home-based fashion designers. My Label is licensed by OptiTex to their partner Bernina International for shipping with Bernina’s sewing machines.
MyLabel is an innovative 3D FIT Technology product that was recently introduced to the home sewing industry. The concept behind MyLabel is very simple, “good fit is everything!” It is a response to the home sewers demand for the mass customization and personalization trend that is being met by creative linkages. The response to the introduction of this product has been exceptionally positive – apparently home sewers have been anxiously waiting for a good fit solution!
Is it a pattern making software? No it’s a “fit” application. There are about twenty classic garment pattern styles programmed into MyLabel. Accurate measurements are everything so Bernina has a MyLabel measurement kit and offers classes in how to take accurate measurements [if customers feel the need] at the Bernina franchises.
Once the user inputs in their personal measurements the 3D dress form avatar/mannequin morphs into a body size reflection of the user. There is a large fabric library to select fabrics or the user can scan in a fabric swatch of their own to view on the garment. The user has a wide choice of buttons, embroidery or machine stitches to select from in their custom MyLabel garment development. There is a limited pattern modification available for users to shorten, lengthen, widen and narrow existing styles.
Once the garment is completed the user can save, print or e-mail the customized 3D model to friends or post it on to a blog. The pattern can be printed tiled and then taped together or the user can take the file to a copy center and have it printed out on a wide scale printer. Step by step instructions are also available to be printed out for each pattern.
Here is a link to a blogger that actually purchased and is using the MyLabel application. She has feedback and images of several MyLabel custom projects.
Here is a link to the Bernina Gallery.
The MyLabel application has a free download trial version so you can see for yourself how it works if you are interested.
I got a kick out of reading this blog entry in the “Patterns, Fabric and Thread – Oh My.” blog. The entry is titled, “Hey looks, it’s me!,” is dated Sunday, November 18, 2007 when the writer first heard about the MyLabel product and downloaded the demo.
All I can say after observing the positive home sewer market response to using 3D virtual avatar/mannequins in Bernina MyLabel is that industry and education better respond to the rapid transformations taking place in technology as well or they will be either out of business or obsolete.
Previous OptiTex posts:
From a product development perspective, the dress form avatar/mannequin is the most important element in a creation of the garment, this is where the measurements are determined and the final look and feel helps determine whether the garment really fits or not. According to Yoram Burg, President of OptiTex, initially the market did not accept the virtual prototyping so openly only two years ago.
Modulate is a critical part of the OptiTex solution to developing accurate fit.
The application is a unique interactive, parametric, one of a kind, made-to-measure software engine. Each parametric style fits a particular set of dimensions that belong to specific people or represent particular manufacturing requirements. This enables brands to develop their own individual and customized set of sizing standards based on the targeted brand market user.
Dispite the advancements in technology, there still was initial skepticism with regards to avatars accurately reflecting real life (RL) measurements. OptiTex technology has come a long way since then and additional new technology developments as well as creative and strategic partnerships and/or linkages with companies, developers and educational institutions have made customers realize [and experience for themselves] that a well designed avatar/mannequin and a well designed multi-dimensional product for manufacture as well as marketing is something that is based on accurate information and the highest quality rendering/annimation/cloth engines.
The benefits of using 3D avatar/ mannequins for fashion product development are perfect fit, mass customization, cost effectiveness for design, development, prototyping and e-commerce marketing.
3D Customized Avatar/ Mannequins
A variety of well-designed accurate 3D avatar/ mannequins and customized accessories are continually being developed at Optitex. The company is actively seeking partnerships with makers of widely used industry forms to develop specialized plug-ins that will replicate avatar/ mannequins for well known industry forms such as Alvaform. [pictured below]
The 3D avatar/ mannequins currently under development have a wide range of body types and represent many age groups. The are fat and muscular controls [pictured above] as well as advanced posture controls [pictured below].
Individual companies can choose to develop their own customized set of avatar/ mannequins [based on their targeted brand customer] by having their fit models input their body scans into the OptiTex system. [example of body scan input pictured below]
Body scan data can be set to be linked into the OptiTex application.
Annimated FIT Technology
The OptiTex application will also be introducing animated FIT technology (above video) in V10 in 2008. This animated FIT technology enables the user to animate the custom sized avatar/ mannequin while wearing the custom designed garment and visually analyze the garment fit during wearer movements.
Other Optitex Posts:
When it comes to rendering, cloth simulation and animation OptiTex is a company that places a high value on developing strategic partnerships and/or linkages with the leaders in the rendering and animation industry.
One such company is Mental Images. According to their Website Mental Images:
“- is the recognized international leader in providing rendering and 3D modeling technology to the entertainment, computer-aided design, scientific visualization, architecture, and other industries that require sophisticated images.”
Mental Images is the company OptiTex worked linked with to develop their Cloth Simulation to “breathe” life into the fabric. Watch the Dancing Dress video below…
New technology linkages are taking place and developing every day that result in new products and services that were unimaginable just a short time ago. User response is inspiring more new technological partnerships and linkages. Users are also the driving force of the mass customization and personalization trend. Technology is advancing and changing so fast today that it is literally an impossible company mission to try to develop all technological advances in-house. Thinking and linking “outside the box” really is a requirement for new technology based products and services today.
Judging by the partnerships and/or collaborations and/or linkages already developed by OptiTex – this is a company that continually reaches out to create mutually beneficial relationships with other companies in a multitude of other areas.
Enter DAZ... in May of 2007 OptiTex bridged the 3D animation and rendering worlds with the fashion product development world by partnering with DAZ to develop a 3D dynamic clothing solution which will be included as part of the version 2.0 release of DAZ|Studio, the free 3D art software.
For those of you that are not familiar with DAZ, they are a “developer of professional quality 3D models and software.” The DAZ application is free to download – the user pays for the content as it is needed – it’s a great concept. Here is the DAZ download page
Here is a link to the press release announcing their collaboration. DAZ also offers premier 3D software programs such as Bryce 5 (a 3D environment package), and Mimic Pro (a 3D lip-sync program)
Another “thinking outside of the box” partnership you may have heard of is the integration of the OptiTex multi dimensional product development application into the Tim Gunn’s Guide to Style show on Bravo. Here is a link to the Tim Gunn Guide to Style video.
Brides.com uses the OptiTex application as a pre-marketing custom fit tool for their customers. Potential customers can select a body type and try on several bodices and skirts to get a visual feeling for what the garment style will look on their body type “before” they order.
An outstanding example of creative integration of OptiTex and mass customization and personalization marketing technology is the Nike custom shoe Designer and team uniform builder. Here is a link to the Nike Women’s Shoe Designer -and don’t forget the Nike Team Uniform Builder.
Just look over the OptiTex partial client list and you will see clients from the aeronautics, upholstery, automotive, industrial fabrics, and apparel industry as well as a growing list of educational institutions.
A creative collaboration has recently been announced bewteen OptiTex and international fashion designer Kozomara [link to press release 08.02.2008 Kozomara and OptiTex Spark Creative Partnership]
One of the most recent new product successes that is the result of an innovative new product partnership is the Bernina MyLabel. This new product has the potential to transform the home sewing market. I will detail it more in a future post in this series.
This post is the first in a series that focuses on new technology developments currently taking place at OptiTex.
Other OptiTex Posts:
Virtual Product Presentation [VPP] is using the multi dimensional OptiTex system to create customized industrial patterns and market them directly to the public using the custom avatar imagery that was created in the product development process. [note: Second Life Fashion Designers - here's your chance to make your fashion garments a reality in the real world] VPP is a service bureau specializing in the development of patterns and virtual sampling.This company illustrates a perfect example of what is possible for a company using the OptiTex multi dimensional product development application.
All virtual samples are “stitched” and draped in 3D from real 2D patterns. This animation is actually part of the pattern development process and can also be used for marketing and promotion of the product as is being done for promotion of industrial pattern development by VPP.
Pattern development steps:
Step One: you send them a sketch or a painting of the fashion item you would like developed along with body measurements.
Step Two: from this information they will create a 3D virtual mannequin form.
Step Three: they will make a 2D flat pattern and show you the pattern in 3D on your customized virtual mannequin form.
Step Four and Five: They will send you the illustration of how your 2D pattern drapes on to your customized 3D virtual mannequin form.
Step Six: When you receive the customized 3D virtual mannequin form with your garment – you give your comments and sketch any modifications and adjustments you would like to have completed on the pattern and return the form.
Step Seven & Step Eight : VPP makes adjustments to the 2D flat pattern and sends you the 3D virtual mannequin form with the modified garment on it for your final approval.
Step Nine: Completed pattern is sent to you.
Garments are not the only product that can be created with the OptiTex multi dimensional product development application. Look at these images of handbags created at VPP…
Are they totally amazing? Think about the premarketing possibilities by having the product images available instantly on a 360 degree rotation.
Speaking about having product images available instantly on a 360 degree rotation – this is a very cost cutting and quick response aspect of having an integrated multi dimensional product development application like OptiTex. The product images can be used to pre-market the product or can easily be used for customized try-on’s if the product is being retailed online via a personalized fashion avatar.
Teaching and Learning in Four Dimensions will be the theme of Technology Day at FIT [Fashion Institute of Technology] in New Your City on April 25th, 2008.
The deadline for submitting a proposal is March 15th. Proposals should be no more than 250 words. Possible topics include innovative approaches to online learning, teaching with technology in a specific discipline, hybrid (blended) learning, collaborative teaching models, best practices in using instructional technology, faculty support models, assessing student learning with technology.
Here is the Technology Day at FIT link.
I will be one of the speakers, my presentation is titled, My Avatar Myself: How Avatars are Transforming Product Development, Marketing, Retailing and Education.
Also presenting will be:
W. James Au & Janine Hawkins, “The Second Life of Fashion Design: Metaverse as Prototype Platform”
Shenlei Winkler, Fashion Research Institute
Leveraging the Power of Virtual Worlds for Product Design
Raymond Yee, Author of Pro Web 2.0 Mashups: Remixing Data and Web Services
Mary Ellen Gordon,
Dressing for Two: What Avatars and their Humans Buy and Wear
Louise Guay, CEO of My Virtual Model
This is the FIT@SL video post from the presentations at FIT 12/4/07.
It’s a MOV file that needs Quicktime and it takes a bit long to download but I think you will enjoy it.
I received an excellent link about virtual technology and the fashion industry from JeanRicard Broek this evening. It’s called Tech and fashion just off the runway, posted by Candace Lombardi, 12/04/07.
One of the links was all about the meeting at the Institute of Contemporary Art (ICA) in Boston this past Tuesday. The event was hosted by Moda e Technologia.There were some big players there including Linden Labs and MVM.
The talk there was about the fashion industries virtually developing worlds that focus on the themes and lifestyles that they try to develop with their fashion collections and brands.
The hope is that infusing fashion into the virtual worlds will pull in shoppers that otherwise would not even think to venture into the virtual worlds. I respectfully suggest that they focus primarely on the tweens that are already addicted to the various proprietary virtual worlds. The only way you will get the masses to shop in a virtual world on a mass market level is through the Web Browser – get busy developers…..Linden Lab? IBM? MetaPlace? MVM? Free the Avatars for all of us!
Boy oh boy do I agree with the quote from Dennis Valle, director of media interaction at Dolce & Gabbana, who said that “the move to digital is a big jump that will require teaching a whole industry a new vocabulary and explanation of context.”
Hey Dennis – the move to digital was 20 years ago – the move now is to 3D virtual reality - I believe that is what you were referring to. The move to virtual is now rapidly converging from all directions and if you think it’s going to be a big job to teach the industry how would you like to try to change the monolithic educational system to respond to today’s fast changing virtual technology advances?
I loved the question that the audience asked of Louise Guay from MVM, they must have delighted her.
The other article in CNET News titled, ” CAD software is the new black
By Candace Lombardi, 12/07/07
Now this is an area (CAD for textiles & apparel) I definitely have expertise in because I have been researching, teaching, retooling and developing coursework in this area for about 20 years now. In fact, the title of my M.F.A. thesis was “CAD Applications for textiles,” (are you ready?) in 1989!
Actually the article was quite through with mentioning the major CAD players except for the BIG exclusion of OptiTex – the top of the line unparalled 3D product development application and of course SymmetryWorks and ClicDesign plug ins for Adobe. Here is a link to my previous post on Optitex: It’s a Reality: Optitex Enables Total Integration 2D>3D>2D Fashion Product Development
Do you believe this?
Lectra and Gerber are very, very big players but their 3D applications are late comers and are behind the application development and upgrading of OptiTex. Did you see the promotional Gerber 3D virtual images above with the ragged white pixels around the virtual figures? I don’t even believe that one. They both have loads of other fashion/textile/product development related software though.
I don’t get it?
I must say I downloaded and explored the (Lectra) Kaledo 3D Trend application (pictured above) several months ago and for the love of me I could not figure out why someone would want to do 3D virtual trend presentation in a proprietary application (that they pay $$ for) when they could do exactly the same thing and much more (trend presentation and product development) in Second Life (which is free) and actually present it to your clients in a virtual setting similar to the product lifecycle management solution that the Fashion Research Institute is developing with IBM.
The article concludes with the Lectra Americas President David Rode stating that “he’s very interested to see how fashion executives respond to the idea of designing for avatars and extending their visions into the virtual space.” Quite frankly, so am I. Good luck David getting the fashion executives to wrap their 2D minds around that virtual vision, you should journal that research project. You will have your work cut out for you as I am sure some of them are still struggling with the digital transformation that took place 20 years ago. I hear from various industry sources that the need to continually upgrade hardware/software just to keep pace with the rapid advances currently taking place in the industry is not always welcomed or understood…in this country at least. I think you may have more luck with the product lifecycle solution or the 3D virtual Web Browser that will surely come soon…. FREE THE AVATARS!
Thank you JeanRicard.
Here is my post from the
summerizing my Presentation at FIT last Friday 11/30/07 and today 12/04/07 along with Beth Harris, Shenlei Winkler, and Nyla Kazakoff. Here is a link to some Flickr images from SL. Hopefully Beth or Shenlei will add some RL images.
FITat SL POST: ELaine Polvinen:
Teaching Fashion in a Virtual Environment
Left to right: Shenlei, Elaine and Nyla in SL
Elaine is wearing one of Nyla’s fashions
Beth spoke about her first experiences in SL and that she too was questioning the value that a virtual world could provide to educators. She spoke about how excited she felt when she arranged to meet up with a RL friend that she had not seen in a long time in SL. The emotional connection she experienced meeting that person in SL was totally new to her and far more connected then she thought could be possible in a virtual world. She has been researching the teaching possibilities every since.
Nyla [House of Nyla] spoke about how her virtual SL development is extending her RL designer brand on an international level and Shenlei Winkler [FRI] spoke about her research with the speed and cost effectiveness of product development in a virtual world. Shenlei is a RL fashion design product developer on a mass market level. She stated that the entire fashion product development process is currently undergoing rapid transformation over to virtual development. Development in a virtual world will enable fashion product developers to instantly “connect virtually” to work on design, develop and prototype a new product in a fraction of the time it take in the RL. Here is an article titled, ” Will your SL wardrobe soon be coming to a closet near you?” by Scarlett Qi that was posted today about her work in the SLNN Business News.
Nyla and Shenlei will be posting their summary on the FIT @ SL soon.
Beth and Shenlei were there in person and Nyla and I were in Second Life. This was a real experience for me especially since I was in the middle of a SUNY Project LIVE presentation at Monroe Community College last Friday and I left to participate virtually in the presentation at FIT. Talk about multi-tasking! At the same time my BSC students were watching audio/videos that I made to cover our weekly class scheduled at the same time. Whew! Technology is wonderful ….when it all works.
When it doesn’t you must always have a plan A, plan B, plan C, etc.
What I learned at the Mass Customization and Personalization Conference in Montreal last week was that an obstacle to wide industry use of Mass Customization and Personalization fashion garments was a standardized system to input the client’s measurements and store them on a smart card.
As this issue was being discussed I remembered that it was announced last August 07′ that a strategic partnership between the i-Fashion Clothing Technology Centre at Konkuk University and FnC Kolon Corp. (clothing Manufacturer) along with some support from the Ministry of Commerce, Industry and Energy in Korea has resulted in development of a mass customization measurement system that is currently being pilot tested called i-Fashion. Perhaps i-Fashion could serve as the “missing link” for development of a standardized sizing system for industry. I-Fashion technology is rapidly positioning to become a global leader in transformational avatar retailing.
Park Chang-kyu, a professor of textile and apparel engineering at Konkuk University spearheaded the development of the i-Fashion technology and is chief of the newly-opened center. So far, he will be working with 11 local clothing manufacturers on this technology. This technology can be used to try on and purchase clothing in-store or online but it is not yet developed to provide the client with custom made items.
Jung Dong-chang the head of the Ministry of Commerce, Industry, and Energy, said that i-Fashion will help clothing companies create digital catalogs, virtual mirrors, mannequins and advanced radio frequency identification systems. The ministry will invest more than 7 billion won ($7.6 million) through 2011 on the project.
The Shinsegae Department Store (Korea’s second largest department store chain) has placed the first test i-Fashion virtual reality store inside the Korean brand Elord golfwear shop in the main branch of their store as a special service to it’s customers. They claim to be the first retailer to offer this service.
The digital i-Fashion measurement system will scan a customers body in ten seconds and keep track of users measurements (on an encrypted smart card) as well as clothing a customer tries on to help retailers fine tune a specific marketing sector. Once the customer’s measurements are in the database, they get to meet their personalized avatar on a large screen. To virtually try on in-store clothing to see how it fits you simply scan the RFID tag on the item.Shinsegae plans to expand this service to it’s online store next year. This mass customization measurement service is developed to be available to all retailers and the service includes footwear and accessories.
The system is here that does it all – OptiTex integrates all of my apparel/textile retooling addictions into one application. The user can draft a computerized sloper into the PDS (Pattern Design System) that can be endlessly modified to include original styling lines. A grading table can be easily applied to adding multiple sizing to enable marker making.
Modulate is an interactive parametric, one-of-a-kind, made –to-measure software engine that is truly unique.. Each parametric style fits a particular set of dimensions that belong to specific people or represent particular manufacturing requirements.
The user can visualize each step in real time while defining the model.
No need to print off the prototype pattern and assemble a muslin sample to fit on to a dress form. This system has 3D virtual avatar that take the place of traditional dress forms. The 3D virtual avatar sample size can be easily customized.
3D Runway designer is a 3D draping cloth simulation and modeling engine that enables textile designs to be applied to a specific type of fabric and draping, weight, volume, density, etc. properties of the fabric can be programmed in to simulate the real thing. This is used for garment draping and 3D visualization. The fabric is simulated on to the garment pattern and the model can be placed into static poses that can be captured from a 360 degree angle.
3D Runway Creator for Modulate enables the user to use a wide range of parametric avatar mannequins that have 40 adjustable body measurements.The potential client gets to see either a layout containing multiple front, back, side views or an animated runway scene with the fashion avatar wearing the fashion prototype “before it’s manufactured.” Once the client receives the video clip of the fashion prototype – they can easily request modifications to the design prototype.
This fully integrated 2D>3D>2D system can transform the fashion product development process by saving valuable development time.
I always like to “push” new technology developments into the “what if” dreams. What if the 3D fashion avatars created with this system could someday be uploaded into a virtual world like say – Second Life? Fashion designers could develop new disigns and market them in SL and RL. SL designers would have an application that can easily make their SL fashions a reality for production.
Here are some links to OptiTex Videos
OptiTex is a company (along with MVM) at the forefront of virtual product development and retailing movement. The company has developed a number of high profile strategic partnerships some were mentioned in the MCPC 2007 entry. One partnership of note is Tim Gunn’s Guide to Style show on Bravo, and there will be a really major upcoming product release with Bernina called Bernina MyLabel. Click this link to view the new 3D fashion pattern software for home sewers called MyLabel. This product will provide home sewers with a library of garment templates. The user will be able to input their measurements into the system and a customized 3D avatar representing the user will appear. The selected garment template will automatically adjust to the users measurements and a pattern can be printed out. This system will transform the home sewing market!
One last note – OptiTex just released a new virtual avatar called Adam. “Beginning in November, Adam will appear within OptiTex’s 3D new Version 10 3D modules and related applications, serving as a complement to Jasmine, the female 3D supermodel and a large family of boy, girl and baby avatars. ” To read the entire press release click here.
Other Optitex Posts:
There is an emergence of the virtual avatar as a fashion marketing and product development tool. An avatar is a graphical image of the viewer that is widely used in massively multi-user online virtual reality environments and games. Avatars are currently emerging in the retail sector as an idealized generic and/or customized marketing tool for an expanding variety of fashion products. The combined marketing promotion of H&M and The Sims to integrate H&M into the Sims game as well as the Sims and H&M Virtual Runway Fashion Design Competition represents the branding impact of fashion in virtual worlds. According to the recent article in the International Herald Tribune titled “Fashion Giants are Venturing in Virtual Worlds,” the world is not big enough for the global fashion community.”
H&M is at the forefront of virtual branding with this promotion and it is only a matter of time before other retailers will really catch on to the marketing power of virtual fashion competitions and brand identity. Check out the “Virtual Value” trend from the 2008 Trendwatching Report.
Every virtual marketing strategy requires careful research to analyze the target demographic but Second Life teen grid and main grid is overflowing with interest in virtual fashion. A carefully planned virtual marketing campaign for the Harry potter IMAX movie resulted in 15,000 contacts in the target demographic.
A number of retailers are paying attention to the marketing/branding potential that virtual worlds like Second Life can provide. A real life version of the virtual Second Life firstbling™ necklace emerged just before the recent SLCC 2007 convention. The integration of the virtual world and fashion can only add up to strategic virtual promotional and marketing campaigns, and embedded virtual branding potential for retailers on an international level.
Lacoste recently ran a virtual modeling contest in Second Life for L1$ million. The House of Nyla has a Second Life link on her Web site to promote her virtual fashion location in Second Life. Nyla is a Vancouver Designer who creates one of a kind clothing from Bridal to Avant Garde. She has an excellent link on her site to a video aptly titled “Tex 100 Brand Building in Second Life.” A recent short U-Tube video titled “Brands in Second Life,” reviews some of the branded builds in Second Life.
The British branding firm Rivers Run Red is working with real-world fashion firms and media companies inside Second Life, where they’re creating designs that can be viewed in all their 3D glory by colleagues anywhere in the world. According to Business Week, the branding firm is working with a consortia of more then 200 companies (including retail giant Wal-Mart) to present how virtual worlds can be used for training marketing, collaboration and product development. So convinced of the value of the virtual presence and future marketing impact of Second Life is the Rivers Run Red firm that the CEO, Justin Bovington has set up shop on the virtual island of Avalon. He claims that the virtual presence has saved his company big $$$. The company recently collaborated with Scarlett Johansson, to release a new line of real-life clothing that will also be offered in Second Life. Inspired by real world collections some virtual Second Life versions are available and can be viewed at Mrs Jones Love, Set & Match.
Bershka (a Spanish brand) has a virtual fashion presence in Second Life and promotes it on the Website.
To be continued….