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The Ultimate Guide to Wearing a Chambray Shirt

January 14, 2014 Leave a comment

UPDATE (Feb 27 2013): If you like this article – you should ‘Like’ Confessions of a Product Junkie’s brand new Facebook page to get updates when there are more fashion how to’s and articles like this one.

Chambray and denim shirts have been popular for quite a few seasons now, and for good reason. They are, hands down, one of the easiest trends to wear. They’re also the glue that ties many other spring trends together (as you’ll see in this guide).

Personally, I’m a huge fan of the chambray. Some of my favorites are from J Crew (I have this one), Lauren by RL and Urban Outfitters.

More options…

However, I’m sad to see that many women have avoided purchasing a chambray because they’re just not sure how to wear them. That’s where I come in. Because one of the questions I get asked most often is how to pull off the chambray (or I get asked how to wear other things and the answer is always “with a chambray!”), I decided it was time to put together a guide. So here are my tips for wearing a chambray or denim shirt. Enjoy!

Image on left via See Jane. Image on right is me.

So if you add one thing to your wardrobe this spring, make it a chambray or denim shirt. In fact, make it two – because if you follow these tips for wearing yours, you’ll get so much use out of it that you’ll want to own both.

UPDATE (Feb 27 2013): If you like this article – you should ‘Like’ Confessions of a Product Junkie’s brand new Facebook page to get updates when there are more fashion how to’s and articles like this one.

You might also like:

Dress it up a little

10 of-the-moment styles and how to wear them

10 Ways to Wear Jeans and a T-Shirt
Categories: avatar, Blogroll, Bodyscanning, BSCRUNWAY, Digital Fashion, Fashion Education, Fashion in Second Life, Fashion Project, Fashion Technology, IFFTI, Mass Customization, MCPC 2007, NMC 2007, NMC Symposium on Creativity in SL 2007, OpenSim, Optitex, Professor, RUNWAY, RUNWAY 2.0, Runway 3.0, Second Life, Second Life BLogs, SLCCedu07, TC2, Technology, Uncategorized, Virtual Fashion, Virtual Fashion Branding, Virtual Fashion Marketing, Virtual Fashion PRO, Virtual Fashion Student Blogs, Virtual World Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Real and Virtual Buffalo State Loves Cotton Exhibitions

A number of class projects from the Buffalo State College Loves Cotton education grant sponsored by Cotton Inc. have already been completed.

REAL WORLD EXHIBITS
During the summer of 2011 [June & July] a real world exhibit will be on display in the E.H. Butler library on the campus of Buffalo State College. This exhibit will be changing and installed by Dr Lynn Boorady, the project director for this Cotton Inc. education grant. Another real world Buffalo Loves Cotton exhibit is planned for 234 Gallery September 18 – 24, 2011.

VIRTUAL WORLD EXHIBIT

A virtually created exhibition of the Buffalo State Loves Cotton project has been developed by Elaine Polvinen and is currently open on the Buffalo State Island in Second Life. This exhibit will be in place until 12/31/11. You are invited to visit the exhibit in the virtual world of Second Life.

There are several options for you to visit the virtual exhibition. The first option [if you are not already a member of the SL community]  is to download and join Second Life [It’s free to join].

  • Link to What is Second Life HERE .
  •  Link to Download Second Life HERE.  
  • Link to Join Second Life HERE.

Install the Second Life application on your computer. Then go to the link to join Second Life. You first choose an avatar, then register for Second Life [remember it is free to join] and get a user name and password. Once you complete the registration and select and avatar you can open the second life application. You will need to type in your user name and password. The first time you enter the world of Second Life you will experience about a  30 minute self-help tutorial on Orientation Welcome Island  that will guide you through the steps of learning how to communicate, walk, move around [using move tools], camera controls, how to sit, fly, and change you avatars basic appearance. I believe also covers the basics of search, using the map, opening a note card and buying things in Second Life.

Here is a video to show you with the Welcome Orientation island is like HERE

Once you have completed the tutorial you can teleport over to the Buffalo State region by clicking on the SURL.

Clicking on this SLURL [Second Life URL] will take you to the landing location [image on left] on the Buffalo State island.

When you land on the Buffalo State island [sponsored by the Research Foundation] turn around and you will see the posters for the Buffalo Loves Cotton exhibit in the back of the first floor of the Research building. The actual BLC exhibit is up the curved ramp to the second floor.

Here is a link to my slideshow in FLICKR that will familiarize you with the exhibit area before you go.

Another option is only open to educators. If you are an educator and would like to get a virtual tour of the Buffalo Loves Cotton exhibit for your students please contact me at polvinem@buffalostate.edu

Second Life Buffalo Loves Cotton Project

Buffalo Loves Cotton in Second Life

The spring 2011 FashionCAD class worked on a Buffalo Loves Cotton in Second Life project. This was but one of many class projects for the FashionCAD class and one of multiple Fashion and Textile Technology course projects that are part of the Buffalo State Loves Cotton Inc. Education Grant. Students signed up for Second Life and first learned the basics of moving, flying and communicating before all meeting up on the Buffalo State island in Second Life. [note: The Buffalo State island in Second Life is sponsored by the Research Foundation at Buffalo State College]

Once there they were able to practice snapshots with the poseballs. They familiarized themselves with the Appearance menu to develop clothing inside Second Life before learning how to develop a customized design using a UV map. Their first UV map project students worked on was with a t-shirt using one of their custom designs. Once they became familiar with how a UV map could be used to develop custom garments, they uploaded some of the custom repeat patterns they developed for previous assignments. Their final Second Life project goal was to replicate the Buffalo Loves Cotton garments using surface patterns and garment designs developed by a previous group of students. They used Robin Wood’s Second Life UV maps to draw garments similar to the ones that were developed and constructed for the Runway 4.0 event. Once their Buffalo Loves garments were created they used the poseballs to take snapshots of their avatars [image above].


The conclusion of the Second Life module was a Buffalo Loves Cotton fashion show. Students activated an animation object and practiced walking their avatars before the final video [above] on the runway.

Buffalo Loves Cotton Posts:

Virtual Fashion FRI Spring/Summer 2010 Courses

April 5, 2010 8 comments

The Fashion research Institute will be offering a variety of Spring-Summer 2010 learning experiences: webinars, workshops, short courses, and accredited college courses.

Webinars are 1 hour; workshops are 4 hours; mini-courses are 20 hours; and accredited courses are semester-long, 3-credit courses offered through Buffalo State University nonmatriculated/distance learning program.

COLLEGE CREDIT VIRTUAL FASHION

Designed for the currently matriculated student or for the returning, nontraditional student, FTT495 is a 3-credit college course taught through Buffalo State University.  Taught completely on-line, students from around the world may register for this summer course that will be offered in Session A : taught June 1-June 26, 2010; Session B: taught  June 28 -July 24, 2010;   or Session C: Taught July 26-August 14, 2010.    Teaching is focused on using Photoshop to develop fashion for virtual worlds.

Tech requirements: Fast internet connection, hardware suitable to run Second Life, Photoshop, scanner, account on ScienceSim.com and Second Life, Skype account

Previous experience: Exposure to Photoshop. Users must know the overall PS menu and be able to access the Tool menu.

Duration: 2.5 hour class times TBA by instructor [2-4:30pm EST M-F].

Undergraduate Tuition and Fees (Per Credit Hour)

NY State resident
Tuition (per credit hour) $207
College fee (per credit hour) $.85
Activity fee (flat fee) $5
Health fee (per credit hour) $9.60
Athletic fee (per credit hour) $10.50
Technology fee (per credit hour) $13.50

Out-of-state resident
Tuition (per credit hour) $536
College fee (per credit hour) $.85
Activity fee (flat fee) $5
Health fee (per credit hour) $9.60
Athletic fee (per credit hour) $10.50
Technology fee (per credit hour) $13.50

Register at the Buffalo State University web site: http://www.buffalostate.edu/summer/

Session A registration begins April 7 through June 2, class starts June 1.

Session A [1980] FTT495 VIRTUAL FASHION: VIRTUAL WORLD

Session B registration begins April 7 through June 2, class starts June 28.

Session B [1981] FTT495 VIRTUAL FASHION: VIRTUAL WORLD

Session C registration begins April 7 through June 2, class starts July 26.

Session C [1982] FTT495 VIRTUAL FASHION: VIRTUAL WORLD

This course follows a collection-oriented design sequence, in which the class is expected to develop a mood board, color story, and concept boards for 6 outfits which will be developed for inclusion in a virtual fashion show, which will be designed as a group project. The course includes class work and home work and follows an aggressive schedule successfully piloted with real life fashion design students.  Students have full creation privileges in the online classroom as well as an assigned space for use for the duration of the class. Students receive virtual tool kit resources as part of their tuition.

All texture work is expected to be accomplished off line as part of the homework assignments.  Extensive resources and documentation are provided in the classroom, and students have full access to the classroom during their course.  All work is graded and receives feedback from the instructor. Students will complete 3 outfits, develop an initial label concept, and complete an initial showroom/store design. They will show their work on a runway at the final class, using their avatars as models.

Students must provide their own computer, internet connection, scanner, and image editing program(s) as well as have Second Life and Skype accounts.

Recommended text book: Designing Dreams, Shenlei E. Winkler, available on Amazon.com

About the instructor:

Shenlei Winkler (Shenlei Flasheart in SL) is a 30 year veteran of the fashion industry.  Her work spans both couture and mass market design and development for the real life apparel industry.  A successful designer, her lifetime sales of her real life apparel designs have now reached more than $70 million USD, with more than 25 million-dollar styles in her portfolio.  Her couture work has appeared extensively on stage and movie screen.  Winkler has also enjoyed success in Second Life, where she has designed fashion since 2005, with three popular brands including Prim & Proper (one of the top 400 Second Life earners in 2006), Flash & Trash, and Debutante. Her educational background includes three design degrees, including two from the prestigious Fashion Intitute of Technology.  Currently, she is the CEO and founder of the Fashion Research Institute which is focused on researching and developing virtualization technologies with particular emphasis for the apparel industry.  Her research areas include content licensing for virtual goods, virtualization of enterprise in immersive workspaces, OpenSim enterprise application development, and user immersion in virtual worlds.

More details on the Fashion Research Institute’s Blog: Spring/Summer 2010 Courses

To see work from previous students, please see: http://blip.tv/file/2057206

FRI Student Interns Take Manhattan! Days 1 and 2

February 14, 2010 Leave a comment

Missy and Britt, experienced commuters

Our student interns, Brittany and Melissa, arrived at Poughkeepsie station via Amtrak on Wednesday, February 10th for a four-day experiential.  Britt and Missy are students at Buffalo State University, interning with Fashion Research Institute.  They’ve been working with us since their Fashion CAD course in Spring 2009.  Their professor, Elaine Polvinen, has been instrumental in helping Britt and Missy get the days off from their regular classes to come to New York City and have the opportunity for first-hand apparel industry exposure.

Get the rest of the story, here…

Virtual Retail Sales are Hot, Hot Hot!

December 28, 2009 1 comment

This week there is a MUST READ article by By Jayne O’Donnell, USA TODAY titled,” Unlike reality, virtual retail sales are hot, especially for avatars. ” The article verifies the trends that the Fashion Research Institute has previously concluded. Millions of people are buying virtual fashion items and sales are booming.

There is a section that illustrates CEOS’ AVATARS: What virtual-world execs find fashionable. Mark Kingdon CEO of  Linden Lab, Neil Edwards CEO of Cellufun and Cary Rosenzweig CEO of  IMVU are pictured along with their customized avatars.

Second Life CEO Mark Kingdon states that perhaps the bad economic conditions in the real world are positively impacting sales in the virtual worlds.

“Virtual goods cost a fraction of what goods cost in the real world,” Kingdon says. “You can get a beautiful pair of white ice skates for … less than $2.”

The USA Today article has a short explanation of how the buying and selling process works in a virtual world but if you want to know how it works in Second Life – listen to Missy’s virtual internship interview. Missy’s SL Virtual Internship Interview I ask Missy to explain the entire buying and selling process of virtual fashion goods in Second Life.

The USA Today article goes on to state that:

“IMVU, a social-networking site and virtual world that caters to 13- to 24-year-olds, does more than $2 million in sales each month. Almost all of the virtual goods sold on IMVU are made by users, who keep the proceeds. IMVU makes its money selling the credits used to buy virtual goods. Overall December sales are expected to be up 20% over November, and sales will be about $22 million this year, mostly from the direct sale of virtual credits to users.”

In an earlier guest post FRI: Virtual Fashion Internships by Shenlei Winkler [CEO of Fashion Research Institute], she summarized current retail fashion trends for the virtual world:

“we think the virtual goods marketplace will burgeon rapidly. In 2007, virtual goods accounted for $2.6 billion in sales.  Although the total value of virtual goods pales in comparison to the $1.7 trillion apparel industry, this market compares very favorably with the accessories market which generates about $1.8 billion in sales.  Various analyst reports indicate that the virtual goods marketplace is set to double in 2010.  Fashion designers are often encouraged to move into handbags and other accessories to add a new revenue stream and enable brand extension.  With virtual goods slated to open up further in 2010, designers should definitely consider this new niche market they can readily move into which can help them generate more sales in a completely new area.”

The growing trends of virtual fashion sales and the translation into real currency for this market translates into viable reasons for fashion education to begin addressing the niche market of virtual fashion.

Missy Lavecchia First Solo Show

December 7, 2009 4 comments

Missy Lavecchia had her first solo in-world show and exhibition this evening from 7-8pm ET with Jewels of Winter. The show was well attended and the fashion model exhibits were exquisite. I tried to catch some snapshots but I was having technical issues – I only caught a  few images. I was having difficulties with my video capture as well  – what I did manage to get was choppy but it will give you can idea of the exhibits. [UPDATE: Here is a link to Missy’s Bella Fantasique – Midnight Sparkle Collection that was exhibited at her first solo show.]

The setting was a magical winter wonderland. You teleported in to a circular boardwalk that spanned around the exhibition area. The outside perimeters of the boardwalk had mini exhibits with Missy’s fashions and the central area of the boardwalk had multiple models skating and continually moving about. All exhibits had large wrapped presents and the tags contained the fashion garments that were for sale. The prices were exceptionally reasonable.

Kuddos to Missy and also to her in-world mentor Shenlei Winkler from the Fashion Research Institute.

Here is a link to her XStreet fashion items.

Other blog postings related to Missy:

  • Missy’s SL Virtual Internship Interview
  • Virtual Fashion Internship Follow-Up Questions
  • Missy Lavecchia in Jewels of Winter
  • Bella Fantasique – Midnight Sparkle Collection
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