Posts Tagged ‘Buffalo State University’


Virtual Fashion FRI Spring/Summer 2010 Courses

April 5, 2010 8 comments

The Fashion research Institute will be offering a variety of Spring-Summer 2010 learning experiences: webinars, workshops, short courses, and accredited college courses.

Webinars are 1 hour; workshops are 4 hours; mini-courses are 20 hours; and accredited courses are semester-long, 3-credit courses offered through Buffalo State University nonmatriculated/distance learning program.


Designed for the currently matriculated student or for the returning, nontraditional student, FTT495 is a 3-credit college course taught through Buffalo State University.  Taught completely on-line, students from around the world may register for this summer course that will be offered in Session A : taught June 1-June 26, 2010; Session B: taught  June 28 -July 24, 2010;   or Session C: Taught July 26-August 14, 2010.    Teaching is focused on using Photoshop to develop fashion for virtual worlds.

Tech requirements: Fast internet connection, hardware suitable to run Second Life, Photoshop, scanner, account on and Second Life, Skype account

Previous experience: Exposure to Photoshop. Users must know the overall PS menu and be able to access the Tool menu.

Duration: 2.5 hour class times TBA by instructor [2-4:30pm EST M-F].

Undergraduate Tuition and Fees (Per Credit Hour)

NY State resident
Tuition (per credit hour) $207
College fee (per credit hour) $.85
Activity fee (flat fee) $5
Health fee (per credit hour) $9.60
Athletic fee (per credit hour) $10.50
Technology fee (per credit hour) $13.50

Out-of-state resident
Tuition (per credit hour) $536
College fee (per credit hour) $.85
Activity fee (flat fee) $5
Health fee (per credit hour) $9.60
Athletic fee (per credit hour) $10.50
Technology fee (per credit hour) $13.50

Register at the Buffalo State University web site:

Session A registration begins April 7 through June 2, class starts June 1.


Session B registration begins April 7 through June 2, class starts June 28.


Session C registration begins April 7 through June 2, class starts July 26.


This course follows a collection-oriented design sequence, in which the class is expected to develop a mood board, color story, and concept boards for 6 outfits which will be developed for inclusion in a virtual fashion show, which will be designed as a group project. The course includes class work and home work and follows an aggressive schedule successfully piloted with real life fashion design students.  Students have full creation privileges in the online classroom as well as an assigned space for use for the duration of the class. Students receive virtual tool kit resources as part of their tuition.

All texture work is expected to be accomplished off line as part of the homework assignments.  Extensive resources and documentation are provided in the classroom, and students have full access to the classroom during their course.  All work is graded and receives feedback from the instructor. Students will complete 3 outfits, develop an initial label concept, and complete an initial showroom/store design. They will show their work on a runway at the final class, using their avatars as models.

Students must provide their own computer, internet connection, scanner, and image editing program(s) as well as have Second Life and Skype accounts.

Recommended text book: Designing Dreams, Shenlei E. Winkler, available on

About the instructor:

Shenlei Winkler (Shenlei Flasheart in SL) is a 30 year veteran of the fashion industry.  Her work spans both couture and mass market design and development for the real life apparel industry.  A successful designer, her lifetime sales of her real life apparel designs have now reached more than $70 million USD, with more than 25 million-dollar styles in her portfolio.  Her couture work has appeared extensively on stage and movie screen.  Winkler has also enjoyed success in Second Life, where she has designed fashion since 2005, with three popular brands including Prim & Proper (one of the top 400 Second Life earners in 2006), Flash & Trash, and Debutante. Her educational background includes three design degrees, including two from the prestigious Fashion Intitute of Technology.  Currently, she is the CEO and founder of the Fashion Research Institute which is focused on researching and developing virtualization technologies with particular emphasis for the apparel industry.  Her research areas include content licensing for virtual goods, virtualization of enterprise in immersive workspaces, OpenSim enterprise application development, and user immersion in virtual worlds.

More details on the Fashion Research Institute’s Blog: Spring/Summer 2010 Courses

To see work from previous students, please see:

Introduction to Fashion Technologies

January 31, 2010 2 comments

Last week was the first week of spring semester, it was also drop/add week at Buffalo State College. Fashion classes are  filled to capacity and all fashion students seem settled in for the semester with their schedules.

I am teaching several sections of Introduction to Fashion Technologies. In this class students all get introductory experiences with MS WORD, Excel, PowerPoint, Adobe Photoshop and Illustrator. The goal is for them to attain a comfort level using these off-the-shelf programs for fashion related projects such as introductory employment, customer and trend research and reports, client presentations, product development, costing and specification sheets.

Gaining experience and skills using a variety of widely used off-the-shelf applications will strategically position fashion students for additional directly or indirectly related career path options.

First (Ever!) Virtual World-Based Fashion Design Conference

December 2, 2009 Leave a comment

Head on over to Shenlei Winkler’s [FRI] post detailing last minute preparation for the Threading the Needle Fashion Design Conference

Patterning History:
Preparing for the First (Ever!)
Virtual World-Based
Fashion Design Conference.

I visited the conference area in the images below. Shenlei orientated my avatar and provided it with clothing, hair, skin and shoes. Thank you Shenlei! Here is a link to the FRI orientation page. I visited the conference area where I will be presenting.

I managed to snap an image of Steven Zucker obsessing about his avatar’s nose. It look just fine to me Steven! 🙂

Threading the Needle:The Future of Fashion Design Conference

November 28, 2009 2 comments

Fashion Research Institute  will be presenting and sponsoring the first virtual world-based fashion design conference in history. It is titled: Threading the Needle: The Future of Fashion Design. This is a free conference for for fashion design students and new designers it will run will run Thursday, December 3rd from 8 am – 5 pm EDT.

Conference speakers include Kerry Bannigan (CEO, Nolcha Fashion Week); Fiona Jenvey (CEO, Mudpie); Beth Harris (Director of Digital Learning, MOMA-NYC); Crosby Noricks (Founder, PR Couture); Suzie Norris-Reeves (FHEA, Head of School, Southampton Solent University); Elaine Polvinen (Professor & Coordinator – Fashion Textile Technology, Buffalo State University); Michiel Thissen  (Founder, Mythos Consultancy); Shenlei Winkler (CEO, Fashion Research Institute); Steven Zucker (Dean of Graduate Studies, FIT).

The conference is free for all attendees – simply create a user account on the ScienceSim grid at Then download the software, and log in. It’s that simple, and both the software and the conference are free. 

You will need to make a simple change to the viewer to ‘point’ it to ScienceSim:

 When you start the Hippo viewer, click on the “Grids” button to select one of the grids. The first time you run Hippo, you will need to click on the “Grids” button. Click on the “Add” button at the top, enter the URL in the Login URI field, then click on the “Get Grid Info” button to fill in the details. If you will be using Hippo exclusively to access the ScienceSim grid, then make sciencesim the default.

Attendees will want to log in a little early and customize their avatars, so they feel comfortable with their avatar representation and with the interface.  There are 45 minute orientation sessions which will be provided on November 19th and 26th from 1-2 pm EDT, and November 29 from 9-10 am EDT.  Experienced mentors will be on hand to guide you through the orientation, which takes about 30 minutes, with 15 minutes to customize your avatar.

For more information, please visit or contact admin @

Virtual Fashion Project Spring 2007

September 9, 2007 3 comments

It’s been far too long since I posted to this Virtual Fashion Technology Blog and much has happened since I traveled to Toronto to participate in the IFFTI concerence at Ryerson. I will try to catch up with the last several months of activity this weekend.In the last 7 weeks of the spring 2007 semester, my class completed a Virtual Fashion Project that led to some exciting discoveries of how virtual simulations can enhance and expand fashion education.As soon as I returned from the IFFTI 2007 conference, my class started really getting into the Virtual Fashion project that we had planned for the second half of the Fashion CAD course in the Fashion Textile Technology Program at Buffalo State College. The project involved Second Life and Virtual Fashion PRO®. It was purely an exploratory undertaking. I first heard of Second Life last fall (2006) when I saw an article by Andrew Lavalle published in the Wall Street Journal online about a virtual fashion designer making a living on designing virtual clothing. The entire concept was hard for me to take serious as virtual worlds were not in myt “digital relam” up until that point. But It peaked my interest and I began to think about exploring the possibilities of simulating fashion education concepts in Second Life.

That initial curiosity lead to formulation of a BSC SL Campus Pilot Group and the SUNY Research Foundation sponsoring an educational island in Second Life for campus projects. We set up a WIKI to document our exploration. Here is a link to a video clip the campus group created this past summer.

The results for the multidisciplinary field of Fashion were exciting to say the least. Multiple aspects of fashion design, development, merchandising, advertising and promotion can benefit from developing custom project simulations in the virtual world.
For example, the virtual world would be an excellent environment for simulated development of a virtual business plan, theme, store layout and design, branding, product development and marketing. All the aspects involved in real world production of a fashion show can be simulated in the virtual world as well as fashion product design, development and presentation.The virtual world of Second Life provides students with the advantage of gaining a specialized conceptual skill set from working in a 3D virtual reality environment that is free to access. This open source virtual world will begin to prepare students for emerging employer expectations.3D virtual reality course materials and development in Second Life will also pave the way for exploration into the possibilities of development of long distance shared courseware and student/faculty/program collaborations.


Virtual Fashion PRO Fashion Layout

I have placed extensive documentation relating to the process of the Virtual Fashion Project on the BSC WIKI.  I have also compiled a FAQ page to address the many questions others have asked me about the project.

The final projects from the students for the 7 week virtual fashion project involve a SL virtual fashion show video (example above) from each student, an in world virtual fashion vendor exhibit and professional portfolio layouts created in Virtual Fashion PRO® (example above). Students designed the garments and surface textures.

Virtual Fashion FRI Spring/Summer 2010 Courses

%d bloggers like this: