Introduction to Fashion Technologies
Last week was the first week of spring semester, it was also drop/add week at Buffalo State College. Fashion classes are filled to capacity and all fashion students seem settled in for the semester with their schedules.
I am teaching several sections of Introduction to Fashion Technologies. In this class students all get introductory experiences with MS WORD, Excel, PowerPoint, Adobe Photoshop and Illustrator. The goal is for them to attain a comfort level using these off-the-shelf programs for fashion related projects such as introductory employment, customer and trend research and reports, client presentations, product development, costing and specification sheets.
Gaining experience and skills using a variety of widely used off-the-shelf applications will strategically position fashion students for additional directly or indirectly related career path options.
Add comment January 31, 2010
Karma Kraft: Digital Printing
This site was a most unusual find. Karma Kraft is a design-oriented digital fabric printing company registered in Raleigh, North Carolina (hometown) but they spend a majority of their time in Hangzhou (about 1.5 hours from Shanghai) where they are sourcing and printing fabric. It is run by Scott Jeffreys and Susan Lu who both have strong textile design backgrounds and are very willing to work one-on-one with students and designers.
One of the primary differences with the Karma Kraft printing service is that they use reactive dyes, not textile pigments, which makes for a fabric more vivid in color, durable and great hand and drape. Scott states that reactive dyes are a must for apparel and I totally agree with him. According to the FAQ page on Karma Kraft: “Printing with reactive and disperse dyes as opposed to textile pigments gives you a fabric more vivid in color, washable and softer in hand than other digital printing companies offering pigment dyed fabrics.”
Here is a link to more printed printed samples like the one to the left. If you want to know what the process is when printing with reactive dyes here is a really interesting link to a page that will explain the steps [with photos] that your fabric will travel in the printing process. Remember Karma Kraft is different from the many of the other digital fabric services because they use reactive and disperse dyes as opposed to pigments. The end result is that the colors are deeper and richer and the drapability factor is much better. There you will see [with photos] the process your fabric goes through before and after it is printed. The pre-treatment involves sizing and flattening of the fabric to prepare it for printing. Next step after sizing your fabric is printing with high quality reactive or disperse dyes. The type of dye used depends on the content of the fabric being printed. Reactive dyes are for the natural fibers, disperse dyes for the manmade fibers. After printing comes steaming to set the colors, then on to washing and drying before the fabric is sent to you. Karma Kraft offers an expansive choice of fabric types and contents, too long to list here as well as a cut and sew service. Here is a link to their current fabric selections along with very reasonable costs. Note to other educators: If you or your students have ideas for hard to find fabrics and unique fabrics Karma Kraft can also source those for them and print on them.
Karma Kraft is a relatively new digital print to order service but Scott and Susan offer many years of experience in printing all types of fabric. Scott is a wovens jacquard designer. He also designs fabric for home furnishings and some of his designs are currently running in national stores such as, Rooms To Go, Ashley Furniture, Broyhill and many more. He went to North Carolina State University, College of Textile and has a degree in Textile Technology with a concentration in design.
More about both Scott and Susan are in my earlier post: Digital Surface Design – and Printing
Add comment January 27, 2010
Digital Surface Design – and Printing
As you may [or may not know] every fall I offer an Adobe Pattern Development for industry class. In a nutshell, students learn how to use off the shelf Adobe applications like Photoshop and Illustrator to learn a variety of repeat development techniques. For example in Photoshop students learn all the traditional repeat development techniques as well as color separation and cleaning, recoloring, faux tonal separations, simulated recoloring of repeats for client presentations, and recoloring of photographs. In Illustrator we cover traditional repeat development techniques and multiple colorway development. Students learn how to prepare the print to fit on to a print cylinder and to create layouts that include multiple colorways. This link provides an overview of what is covered in the class.
Because our fabric printer is no longer operable, our class has been searching for a contact to print their designs on to fabric. The students decided to try the services of Karma Kraft. Here is a link to a blog posting titled, “My Big Digital Fabric Printing Experiment” Several digital printing service companies products are compared in this posting.
The class loved working with Scott Jefferies and Susan Lu from Karma Kraft, we look forward to working with them again in the future. Scott and Susan are both experienced textile designers. This means that they really have an in-depth expertise in fabric design and knowledge of the different qualities of base fabrics. Scott assures everyone that the fabric you receive will be of the highest quality. He would appreciate any suggestions and comments. You can contact Karma Kraft directly here design@karmakraft.com
Scott Jefferies is quite an interesting person. Before his textile days he was in a rock band called Confessor touring Europe and recording albums. He is also an abstract painter in his spare time. You can see some of his paintings on the Karma Kraft Flickr Photostream here. There also are pictures of designs others have printed with Karma Kraft!! There is a Karma Kraft Group where designers can post anything creative they have designed to sort of promote themselves and that link is here. Students are encouraged to join the group to promote themselves and their work.
Susan Lu was employed in the textile division for an exporting company in the past where she experienced working with different fabric/yarns and products, she gained vast exposure to high quality designs from all over the world. Susan states that she is very fulfilled with her work at Karma Kraft because more than anything she enjoys seeing an unlimited array of designs. She receives much pleasure delighting people’s life by providing them fabric reproductions of their own designs.
These images are from several students the last day of class last December when students presented the work they completed in class. The student to the left printed out fabric swatches of her class work. Each student presented a PowerPoint of their work in addition to color prints of the designs they created in class. Several students ordered fabric samples of some of their class work from Karma Kraft.
The student to the left here developed quilt designs to be printed for her final project. The student to the right had one of her class designs printed to make decorative pillows.
I will provide more information about how the Karma Kraft services work and why the students chose them in the next blog posting.
1 comment January 23, 2010
Towards the Future: A Foundation to Support OpenSim in Education, Science, and Research

Fashion Research Institute CEO Shenlei Winkler presented the initial proposal for a formal foundation for OpenSim in education, science, and research on Friday, December 11 at a MICA Professional Seminar in Second Life. Shenlei is known to some as a Mass market designer, an educator, a large scale virtual builder in Open Sim such as Shengri La Spirit designed to “push” the performance ability. Shenlei served as executive administrator and grant writer for the SLOAN digital sky survey [SDSS] project . She has experience working on big projects that have sweeping scope and a variety of collaborators across multiple continents and cultures.
The link above w/slides will open an audio podcast of her presentation. Pasted below is a summary of what she presented – details are in the audio.
When her team of multi-disciplinary collaborators first suggested the possibility of a foundation for Open Sim, Shenlei stepped up and agreed to champion the community building process and administrative aspects to help make this foundation a reality.
For the past few months multidisciplinary teams have been collaborating and working on different educational, scientific and research projects on the IEEE ACM hosted Science Sim grid which now includes about 80 regions or so. Shenlei goes on to mention some of the projects that were developed to support the development of Open Sim. She mentions her side projects of putting together the first ever Virtual world based Fashion Design Conference [ Threading the Needle:The Future of Fashion Design Conference] for a global audience of fashion design students and educators. These efforts from a multi disciplinary collaboration have yielded a rich repository of knowledge and best practices. She stated that all collaborators and participants agreed that they did not want to see the efforts of the combined knowledge lost.
The vision she presented: “A foundation that maintains a stable distribution of OpenSim to enable new usages for education, science, and research in persistent 3D spaces built and deployed by a federation of organizations and users.”
The mission she presented:
- Maintain a stable distribution of the OpenSim 3D platform.
- Document best practices for the use of OpenSim in science and education
- Provide a toolkit of content and applications to support these best practices.
The community is currently in a very early stage of a two phase development. The first phase entails determining user requirements – Shenlei made an open call for WIKI contributions of user requirements – interested parties to e-mail they thought about this directly to her. More meetings will be set up in world over the next few weeks. Please send your contact information to Shenlei Winkler is you would like her to notify you that an upcoming meeting will be taking place. Scisim-discuss@googlegroups.com
This is a grand sweeping initiative and there is a lot of room in this tent for anyone that wants to help and participate. Input is welcome.
OpenSim is a great platform it’s broadly extensible and the artificial limits of the Second Life platform are not present however it has it’s quirks and documentation and best practices will be very helpful for new practitioners. If you are a tester or a technical writer or you just want to help out this is a great way to get involved. The foundation will also provide training and orientation material and may also provide training and orientation programs as well. The foundations will also develop toolkits of content, scripting and plug-ins that will be available to users that are affiliated with the foundation. Having certain basic content classes available to new users helps speed their virtual world emersion
Shenlei states that “ the Fashion Research Institute [FRI ] has provided new default avatars on the ScienceSIM new users to this grid immediately change into these avatars that are provided. Content like this is important – research finds that work does not get done until the avatar user is content that the avatar is customized to their taste. But beyond basic avatar content new projects may require common scripts, tool such as presentation boards, viewers, land and group management tools. Various plug ins help speed adoption of the successful implementation of ew projects. The foundation can provide a central authority and repository for such references and support services.” Shenlei welcomes any feedback from all users. Scisim-discuss@googlegroups.com
Skills that are needed:
- Administration
- Documentation
- Integration user level Admin Developer
- Development
- Project Management
- System Grid Administration
- Content Creation
- Building, Graphic Design, Scripting, Integration, Avatar Customization
- Marketing
- Collateral Logo name, style book, event planning
- Grant Writing
- Management Policies Development
- Public Relations
- Social Media, New Outreach
- Legal Support
- Technical Training
Your help is requested to help launch this foundation. Scisim-discuss@googlegroups.com
Add comment December 29, 2009
Virtual Retail Sales are Hot, Hot Hot!
This week there is a MUST READ article by By Jayne O’Donnell, USA TODAY titled,” Unlike reality, virtual retail sales are hot, especially for avatars. ” The article verifies the trends that the Fashion Research Institute has previously concluded. Millions of people are buying virtual fashion items and sales are booming.
There is a section that illustrates CEOS’ AVATARS: What virtual-world execs find fashionable. Mark Kingdon CEO of Linden Lab, Neil Edwards CEO of Cellufun and Cary Rosenzweig CEO of IMVU are pictured along with their customized avatars.


Second Life CEO Mark Kingdon states that perhaps the bad economic conditions in the real world are positively impacting sales in the virtual worlds.
“Virtual goods cost a fraction of what goods cost in the real world,” Kingdon says. “You can get a beautiful pair of white ice skates for … less than $2.”
The USA Today article has a short explanation of how the buying and selling process works in a virtual world but if you want to know how it works in Second Life – listen to Missy’s virtual internship interview. Missy’s SL Virtual Internship Interview I ask Missy to explain the entire buying and selling process of virtual fashion goods in Second Life.
The USA Today article goes on to state that:
“IMVU, a social-networking site and virtual world that caters to 13- to 24-year-olds, does more than $2 million in sales each month. Almost all of the virtual goods sold on IMVU are made by users, who keep the proceeds. IMVU makes its money selling the credits used to buy virtual goods. Overall December sales are expected to be up 20% over November, and sales will be about $22 million this year, mostly from the direct sale of virtual credits to users.”
In an earlier guest post FRI: Virtual Fashion Internships by Shenlei Winkler [CEO of Fashion Research Institute], she summarized current retail fashion trends for the virtual world:
“we think the virtual goods marketplace will burgeon rapidly. In 2007, virtual goods accounted for $2.6 billion in sales. Although the total value of virtual goods pales in comparison to the $1.7 trillion apparel industry, this market compares very favorably with the accessories market which generates about $1.8 billion in sales. Various analyst reports indicate that the virtual goods marketplace is set to double in 2010. Fashion designers are often encouraged to move into handbags and other accessories to add a new revenue stream and enable brand extension. With virtual goods slated to open up further in 2010, designers should definitely consider this new niche market they can readily move into which can help them generate more sales in a completely new area.”
The growing trends of virtual fashion sales and the translation into real currency for this market translates into viable reasons for fashion education to begin addressing the niche market of virtual fashion.
1 comment December 28, 2009
Bella Fantasique – Midnight Sparkle Collection
Here are the images from Missy Lavecchia”s Bella Fantasique – Midnight Sparkle Collection. These are the fashions created for Missy’s first solo show in Second Life last Monday evening titled “Jewels of Winter”.
You don’t actually have to be in-world to purchase these virtual garments. You can go to the Xstreet SL Marketplace, purchase them there and they will automatically be delivered to your inventory in-world or if you purchase them as a gift they will be delivered to your gift recipients inventory in world.
Here is a link to Missy’s Bella Fantastique - Midnight Sparkle collection at Xstreet. If the link does not work correctly go to Xstreet SL Marketplace and search for “Bella Fantastique – Midnight Sparkle.”
Links to other related blog postings about Missy:
2 comments December 9, 2009
Missy Lavecchia First Solo Show
Missy Lavecchia had her first solo in-world show and exhibition this evening from 7-8pm ET with Jewels of Winter. The show was well attended and the fashion model exhibits were exquisite. I tried to catch some snapshots but I was having technical issues – I only caught a few images. I was having difficulties with my video capture as well - what I did manage to get was choppy but it will give you can idea of the exhibits. [UPDATE: Here is a link to Missy's Bella Fantasique – Midnight Sparkle Collection that was exhibited at her first solo show.]
The setting was a magical winter wonderland. You teleported in to a circular boardwalk that spanned around the exhibition area. The outside perimeters of the boardwalk had mini exhibits with Missy’s fashions and the central area of the boardwalk had multiple models skating and continually moving about. All exhibits had large wrapped presents and the tags contained the fashion garments that were for sale. The prices were exceptionally reasonable.
Kuddos to Missy and also to her in-world mentor Shenlei Winkler from the Fashion Research Institute.
- Missy Lavecchia
- Missy Lavecchia
- Main Fashion Exhibit
- Main Fashion Exhibit
- Skaters modeling fashions
- One of the static fashion displays
- Shenlei’s future student designer – Heather
- Missy and I trying to text each other
- Shenlei Winkler
Here is a link to her XStreet fashion items.
Other blog postings related to Missy:
4 comments December 7, 2009
Missy Lavecchia in Jewels of Winter
Please try to attend the student fashion installation in Second Life this Monday, December 7th from 7-8PM ET [4PM SLT/PT] for Missy Lavecchia, a Buffalo State fashion student. Missy has been interning for the past 9 months with Shenlei Winkler [aka: Shenlei Flasheart in SL] from the Fashion Research Institute. This installation will represent Missy’s first solo show in Second Life.
Shenlei Winkler, CEO pf the Research Institute states that:
”Missy will be showing formal gowns developed in rich jewel tones in honor of the holiday season. Her gowns, fittingly enough, will be presented in an opulent winter wonderland of snow and ice. A dozen gorgeous models and 4 handsome gentlemen callers will showcase Missy’s romantic gowns in a tableaux befitting the set.
Please join us on Monday December 7th, at 7 pm ET/4 pm PT in Shengri La Second Life to celebrate the outstanding work of this star performer as her models show her work with aplomb.
Here’s the SLurl Link to teleport you into SL for Missy’s show: The set will not be open to the public until 7 pm ET promptly – early arrivals will just end up wandering aimlessly around in our marketplace so please wait until 7pm ET to teleport over.”
Missy has the Bella Fantastique boutique in Second Life. Here is a SLURL link to her boutique.
Other blog postings related to Missy:
3 comments December 5, 2009
First (Ever!) Virtual World-Based Fashion Design Conference
Head on over to Shenlei Winkler’s [FRI] post detailing last minute preparation for the Threading the Needle Fashion Design Conference
Patterning History:
Preparing for the First (Ever!)
Virtual World-Based
Fashion Design Conference.
I visited the conference area in the images below. Shenlei orientated my avatar and provided it with clothing, hair, skin and shoes. Thank you Shenlei! Here is a link to the FRI orientation page. I visited the conference area where I will be presenting.
I managed to snap an image of Steven Zucker obsessing about his avatar’s nose. It look just fine to me Steven!
Add comment December 2, 2009
Threading the Needle:The Future of Fashion Design Conference
Fashion Research Institute will be presenting and sponsoring the first virtual world-based fashion design conference in history. It is titled: Threading the Needle: The Future of Fashion Design. This is a free conference for for fashion design students and new designers it will run will run Thursday, December 3rd from 8 am – 5 pm EDT.

Conference speakers include Kerry Bannigan (CEO, Nolcha Fashion Week); Fiona Jenvey (CEO, Mudpie); Beth Harris (Director of Digital Learning, MOMA-NYC); Crosby Noricks (Founder, PR Couture); Suzie Norris-Reeves (FHEA, Head of School, Southampton Solent University); Elaine Polvinen (Professor & Coordinator – Fashion Textile Technology, Buffalo State University); Michiel Thissen (Founder, Mythos Consultancy); Shenlei Winkler (CEO, Fashion Research Institute); Steven Zucker (Dean of Graduate Studies, FIT).
The conference is free for all attendees – simply create a user account on the ScienceSim grid at sciencesim.com. Then download the software, and log in. It’s that simple, and both the software and the conference are free.
You will need to make a simple change to the viewer to ‘point’ it to ScienceSim:
When you start the Hippo viewer, click on the “Grids” button to select one of the grids. The first time you run Hippo, you will need to click on the “Grids” button. Click on the “Add” button at the top, enter the URL http://grid.sciencesim.com/ in the Login URI field, then click on the “Get Grid Info” button to fill in the details. If you will be using Hippo exclusively to access the ScienceSim grid, then make sciencesim the default.
Attendees will want to log in a little early and customize their avatars, so they feel comfortable with their avatar representation and with the interface. There are 45 minute orientation sessions which will be provided on November 19th and 26th from 1-2 pm EDT, and November 29 from 9-10 am EDT. Experienced mentors will be on hand to guide you through the orientation, which takes about 30 minutes, with 15 minutes to customize your avatar.
For more information, please visit http://needlethreading.com/ or contact admin @ fashionresearchinstitute.com.
2 comments November 28, 2009
FRI: Virtual Fashion Internships

- Shineli Winkler, CEO of FRI
[Note: this is a guest post by Shenlei Winkler, CEO of the Fashion Research Institute, Inc., 419 Lafayette, NYC, NY 10013 [ph 646-688-4042] [fx 646-688-4043]
- Author, Designing Dreams: Best Practices for the Art & Business of Avatar Apparel Design & Development
- Author, Shengri La Spirit: A Designer’s Perspective of the Making of OpenSim
Fashion Research Institute has been working in virtual worlds for the past few years, exploring them as platforms and tools for use by the $1.7 trillion apparel industry. We have since developed a design application, Black Dress Design Studio, which is currently in closed alpha. Black Dress shows promise of being a disruptive technology for the industry, as well as a game changer for the way product is developed in both apparel and in the much larger soft consumer goods industries.
As we worked in the virtual world space, our understanding of both the potential power and range of the platform, and our understanding of how to educate fashion designers using virtual world platforms grew and changed. We knew that understanding how people learn is as critical to our success in bringing our application to market as making sure the application is ‘right’. With that understanding as a basis, we launched a series of educational programs, which currently include our Shengri La Marketplace program and our student internships.
Both of these programs focus on educating designers and helping them achieve their dreams. There are critical differences: the Marketplace program is intended to help designers of virtual goods, or ‘virtua’, develop their label in these virtual spaces. These designers have varying educational backgrounds and they have a burning desire to create within virtual worlds. Their product is not intended to ever be manufactured in the industrial complex, nor will it be sold through usual apparel industry retail channels. This product is sold to the users of avatars for some of the same reasons we buy real life apparel – we want to customize our appearance in a way that sends a message to people who see us. Obviously in a virtual world we don’t need to be concerned about fit or function, nor on manufacturability, which can be very freeing for the creative spirit. The Marketplace program has a rolling admission deadline.
The internship program, in contrast, is designed to teach fashion student designers how to go through the process of developing a collection from original concept to final runway show. Using virtual worlds as the platform, we take our interns through a fast-paced development sequence where they learn about both the art and business of design and development.
Our internships run about sixteen weeks. In that time the interns are expected to develop marketing concepts for their label, which include logo, showroom, storefront, customer service policies, packaging, and an overall look and feel for their line. They use these concepts to present their actual collection to the virtual goods marketplace in Second Life. The interns are expected to create all components of a collection during their internship – we have them create a mood board, color stories, and materials story, which we keep displayed in their workspace for reference.
The interns are taught to develop product using the in-world content creation tools. We maintain presence on several grids, and we usually have them prototype their designs on one of our OpenSim grids because there is no cost for developing on our grids. When they are ready to develop for the marketplace, they develop their product on the Second life platform, package up their outfits, and place them in vendors. They receive immediate feedback – either their outfits sell, or they don’t!
Our interns are expected to complete one look a week from their original sketches, developed in 3-6 colorways. Our goal is to help the interns produce a visual ’story’ for their portfolio that shows they understand how the product development cycle works in the real life apparel industry. Using these low risk platforms enables us to take our interns through the process at a nominal cost. They are encouraged to explore the full parameter space of their own creativity.
Our final project with our interns is to help them produce a full virtual runway show with live models presenting their designs to a general audience. These shows are group shows where the interns collaborate to define their theme, name the show and determine the run order for the models. The interns are all individually responsible for styling their models and determining makeup, hair, and accessories to complete the look. They must also select pre-determined poses for their models to strike at the end of the runway.
FRI has a team of dedicated volunteer models who generously offer their time for fittings and the show. They also provide needed moral support and encouragement. The FRI team builds the runway and make sure that all of the models are correctly styled. We also manage the overall show including media and marketing. In addition, we have an audience of supporters who are gracious enough to come to the shows and demonstrate their support of our student designers by blogging about their work, buying their work, and simply being present and giving these new talents a bit of an ego boost.
At the end of the runway show, our interns have a chance to be recognized for all of their hard work by taking a bow on the runway. They depart with valuable experience in the real life development process. We stop short of pulling physical samples but the design cycle is the same and when the time comes for them to enter the work force, they will recognize the design process because they have already been through it. The educational process is fast-paced and demanding, and we set very high standards for them to reach.
Virtual Goods Marketplace Trends
We’re particularly excited to be working with our student interns from Buffalo State university because we think the virtual goods marketplace will burgeon rapidly. In 2007, virtual goods accounted for $2.6 billion in sales. Although the total value of virtual goods pales in comparison to the $1.7 trillion apparel industry, this market compares very favorably with the accessories market which generates about $1.8 billion in sales. Various analyst reports indicate that the virtual goods marketplace is set to double in 2010. Fashion designers are often encouraged to move into handbags and other accessories to add a new revenue stream and enable brand extension. With virtual goods slated to open up further in 2010, designers should definitely consider this new niche market they can readily move into which can help them generate more sales in a completely new area.
Not only is there a business case to be made for providing design for this niche, but designers can also use the low-risk OpenSim platform to explore new design ideas, and to show their work 24/7 on special runways, where models can walk the catwalk at a touch of the button and show off designs as they are meant to be: in 3D and moving.
Virtual/Real Runway 3.0 Project
We are very excited to be working with the talented students designers from Buffalo State University, and we’re very much looking forward to our Spring work with them. Working virtually, we will be helping them develop the exact same looks to present on our virtual runways as they will be showing in real life in their graduating senior runway show, ‘Runway 3.0′. Our work with them will extend even outside of our virtual space. We’ll be taking a day to tour them through the fashion district in New York City, the home of fashion. And finally, we’ll be working with them as technical fashion designers to help them create real world apparel with a decided technical bent: we’re going to help them add motors, lights, and more!
Virtual Intern Applications Being Accepted
We’re accepting new applications for our next internship cycle from Fashion Programs, which begins at the end of January. Admission is highly selective. For more information, please visit www.fashionresearchinstitute.com
2 comments November 24, 2009
Virtual Fashion Internship Follow-Up Questions
I would like to include a link to the Bella Fantasique blog that Missy started when her virtual fashion brand concept was developed in the summer of 2009. If you would like to visit Missy’s Bella Fantasique store in Second Life to see all the virtual fashion garments she has developed for yourself here is a SLurl to teleport you there. If you do not want to visit in-world yet but would like to see Missy’s fashions here is a link to her fashion products on the XSTREET Marketplace. You can purchase something there and have it delivered in-world to you or to someone else as a virtual gift.
After Missy’s SL Virtual Internship Interview ended and I uploaded the podcast, I thought of some additional questions others may have for Missy regarding this entire virtual internship experience. I sent the questions to Missy and her responses are below.
1. Are your Second Life experiences relavant to any of your fashion education classes? If so in what way?
My Second Life experiences are related to two fashion classes I have taken at Buffalo State college thus far, FTT208:Introduction to Fashion Technologies and FTT308: FashionCAD. Both are fashion CAD classes, using Adobe Photoshop and Illustrator. Once I learned the basics in those two classes, I was able to learn so much more about those programs.
2. Do you feel that the experiences that you are simulating in second life regarding developing a brand and coordinated fashion lines, presenting and merchandising your brand integrates and simulates the knowledge and skills that you are learning in your fashion education classes?
If anything else, Second Life inspires me. I am eager to create and design garments and have the ability to change what I am making with a simple click of a button, instead of having to completely redo a sewn garment. I am faster at finding ways to get things done more efficiently in my fashion classes.
3. Are your fashion design and merchandising related experiences in Second Life providing you with a clearer picture of what is involved in the real world design and merchandising process? If so how?
Second Life is making having a fashion line real to me. It’s a fast pace enviroment and putting your ideas into Photoshop and Illustrator and then into Second Life virtually shows an image of what my designs would look like on a body, without the cost of materials and sewing time. I like seeing the progression of sketches to actual garments, and it cuts time so much shorter to see it on a virtual body first to make sure everything looks they way I want it. I also have always had a love for marketing and the business side of fashion, and I get to do this in SL by running my store and modeling. So it’s the best of both worlds… literally. [note from e.polvinen: Missy really does mean this literally because the Lindens $L she makes from selling her virtual fashions are easily converted into $US dollars.]
4. Would you recommend a virtual fashion design and merchandising experience to other fashion students?
I absolutely would recommend virtual design to other fashion students because that is where technology is taking us. If we have the programs available, it doesn’t hurt to get familiar with them, in order to make presentations and amazing concept boards. So many things are done now with the computer, so why not make fashion with it too?
From my own experience as a professor teaching fashion students introduction to fashion concepts in Second Life for the last three years, it is an ideal platform for developing unified fashion garment/line /brand concepts, building presentation skills, organizational skills, fashion terminology, business and marketing skills…and it’s an opportunity to makes real $$$.
Other blog postings related to Missy:
4 comments November 21, 2009
Missy’s SL Virtual Internship Interview
Missy’s Virtual Fashion Internship
In this Virtual Fashion Internship podcast I am asking Missy questions regarding the virtual internship PowerPoint she submitted to me upon completion of the project. Missy aka: Missy Lavecchia in Second Life is one of two Buffalo State Fashion Technology students that completed a virtual internship with Shenlei Winkler aka Shenlei Flasheart from the Fashion Research Institute in the summer of 2009. We are viewing the PowerPoint as we are discussing the internship.
We have been attempting to schedule this interview since September. After multiple postponements we finally managed to complete it in my campus office last Wednesday. I did not even notice the traffic noise in the background [including an ambulance] until after the interview was completed. We were viewing Missy’s PowerPoint as we discussed her reactions to the entire virtual internship experience.
You will hear in the interview that she developed a concept board for her brand, a color palette for her collection, presentation boards and packages as well as a customer service policy. Once her collection was completed she participated in a well attended virtual fashion show titled Fluid with two other interns.
Other blog postings related to Missy:
Here is a link to The Fluid Fashion show event that was the culmination of the internships for three fashion students.
5 comments November 21, 2009
Virtual Fashion Education
Buffalo State Fashion in Second Life
In the spring of 2007 and 2008 I had students participate in a Second Life fashion project that involves developing a series of garments and participating in a virtual fashion show. Here is a link to that 2007 project. We did a similar project in the spring of 2008 but I never had the time to organize and upload it to the Web. The virtual fashion class [link to post below] took place in the fall of 2008 and involved more advanced works in Second Life from students that completed the intro to Second Life class project that I presented in the second half of the FashionCAD class. I have developed an Intro to Second Life for Fashion Learning Module Series that anyone can use.
You can visit the Buffalo State island in Second Life to see all the student collections. Here is a SURL link to the student exhibit area. All of their virtual garments are available for free. There is an exhibit remaining from a virtual/real marketing project students did with Sears. Students created replicas of Sears catalog items available free in Second Life and linked to the real item for purchase. The real items are now discontinued so only virtual items are available.
In the student stores that still remain – items that are available virtually in Second Life are also linked to real items from the ZAZZLE site. MeuMeu was a student designer that created a series of virtual tees in her SL store that linked to real ZAZZLE versions of the shirts. Here is a SURL link to teleport you to her store. See video below to illustrate how you would view the real life version from inside SL. Her virtual tee image [right, free in SL] links to her blog posting from the project.
Some links to previous posts:
Virtual Fashion Internships
Yes you are reading the heading correctly, virtual fashion internships are happening in Second Life. How do I know about them? I know about them because two of my fashion students recently completed virtual fashion internships and three students are currently working on a specialized virtual/real world project in Second Life. Who are they working with? They are working on the virtual portion of the project with Shenlei Winkler aka Shenlei Flasheart in Second Life from The Fashion Research Institute.
In my next post I will be interviewing Missy, a FashionCAD student that completed a virtual fashion internship in Second Life.
Shenlei Winkler [Fashion Research Institute in Second Life]
This all started in the spring of 2009 with students from my FashionCAD class. Last spring I was having a meltdown helping to prepare for the big Runway 2.0 production at Buffalo State college. Shenlei Winkler filled in for me with the FashionCAD students by working virtually with them on the Second Life project. Students signed on to Second Life and met up with Shenlei at the fashion Research institute. Students were teleported to the Fashion Research Institute
- Students were teleported to the Fashion Research Institute
- Getting clothes, skins and hair at the FRI
- The Instructor
- Virtual Fashion Workshop
- Virtual Instructional Area at FRI
- Virtual Photography
She guided them through various exhibits where they learned how to walk, fly, place items into their inventories, they were able to get skins, accessories, clothing hair, etc. Once they familiarized themselves in Second Life she teleported them up to a special fashion instructional area where all students were provided with a studio/office of their own. You can see a birds-eye view of the studio/office rooms that were created for each student in the images above. Each student was expected to decorate their office/studio room.
The images above [The instructor] show Shenlei Winkler aka Shenlei Flasheart in Sl gathering the FashionCAD students around her for their lessons in Second Life. She instructed them during class in the central area and assigned homework.
There was a central instructional area and students were posing to be photographed in their new outfits that they created. The Second Life project lasted about 6 weeks and concluded with a fashion Show. Below is a group photo taken just after the fashion show ended, Shenlei’s avatar is on the right front wearing a suit.

Group pose of FashionCAD student and Shenlei Winkler
Here is a link to my FLICKR photo set that shows some of the FashionCAD students being instructed by Shenlei in Second Life.
FRI offers courses, orientation programs, textbooks, and complete programs available as OAR files, ready to license to other institutions. Individuals are welcome to register for courses directly with FRI Here is a link to learn more about virtual fashion educational opportunities in Second Life.
Add comment November 21, 2009
Some Easy to Learn Web 2.0 Applications to get you Started
Pasted below is a SlideShare presentation about Web 2.0 applications with audio. The great thing about a SlideShare presentation is that the links embedded into the PowerPoint slides still work. The slide notes are all accessable on the SlideShare site.
Slideshare now enables you to embed audio and YouTube video’s into the slideshare presentation only the catch is that you can add audio OR YouTube videos but not both. I wanted to embed a test clip Recording on SKYPE w/PAMELA after slide #19 [pasted below]
and a Tour of the BSC island after slide #29 [pasted below]
Add comment November 1, 2009



















































